D&D 5E (OOC) Rise of the Dracolich (Full)


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FitzTheRuke

Legend
I guess that means I get to run Oggsbruff.

I've been thinking about that... I kinda want him. I've been having too much fun writing his dialogue.

You could take Loklafd. Remember that he has a peg-leg. It doesn't mechanically effect him much, but it's good to remember when he has trouble. He must have a spiked foot on it, and he is wearing something like the crampons that Maccath gave Sesto. He makes a lot of his own gear and he knows what he's doing so he's probably more sure-footed than half the party in spite of it. Unless he has to make too many dex saves of course.
 


FitzTheRuke

Legend
Well, I have done most of the set-up work for our big Oyaviggaton finale. It's gonna be insane. I have no idea how it will work out, what with so many moving parts, but I think I am up for the challenge. Hopefully you will like it.

All there is to do now is to get us there. A couple of posts to finish up with Maccath and I will move us forward. Any lasts things you want to ask her (or look around the scriptorium) feel free to post.
 

gargoyleking

Adventurer
Can't really think of anything in particular that they can glean from a short rummage about the place. Mord would probably love to spend some time going through this stuff in search of more rituals, but in the end I doubt the troll boss would be happy to be kept waiting for too long.
 

FitzTheRuke

Legend
I seem to have forgotten. Mord has 2 troll skeletons, right? For a second there I thought he had three. And Sesto has 5 kobold skeletons, right?
 


FitzTheRuke

Legend
Right. S'what I thought.

I posted the Ice-Trolls in the RG. There are 7 of them all told (there are a few others back in their lair, but these are the ones willing to go with you)... Oggsbruff (I'll be playing); a Sergeant (Charwoman Gene); and 5 others (one of them tglassy will be taking). The others are up for grabs.

The Sgt is different from the posted stat-block in two ways: 1: It has a shield made from a whale's collar bone, (AC18) and 2: It's wisdom is 11 (+0).

Gene and T can feel free to name their trolls if they like.

Oh, none of them speak common. Mord can understand them with his ritual, but he can't talk to them unless he speaks giant. He looks like Maccath at the moment. I assume he's going to try to get the drop on the cultists with some sort of ruse...
 

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