Doc_Klueless
Doors and Corners
They don't normally. They're available, but seldom used.
They don't normally. They're available, but seldom used.
Yeah, for purposes of this poll, I was only looking for if your group makes them available in general. When you start drilling down into when they are used vs ASI, or which ones are shunned, that’s a whole other can of worms lol.
We have not, mostly because when we started they were all new players to D&D 5e, and any TTRPG. I wanted to keep things as simple and concise as possible, so I didn't add the "feat" optional rule.
I also don't tell new players about them. If players are engaged enough to actually read a PHB and want to use them, I'm happy to allow them. If it's something I as DM introduce without the player asking for it, it's a good bet that the feat will end up being one more ability that player will forget their character has and/or need me to explain over and over again during sessions.
Feats are always hit or miss; depending on the campaign length, most characters pick up 1 or 2. Primary casters tend to avoid them until their spellcasting ability is at 20, since the desire to maximize save DC outweighs the benefits of most feats.
My anecdotal experience is the opposite. Due to the nature of saves in 5e, it's pretty trivial to hit a weak save if you have a good selection. So casters don't need it to make saves fail and it doesn't get added to damage in most cases, so they often don't go for feats.
Casters who need to hit with spell attacks or have limited save selection (like low level bards) still raise it though.
I've also seen support casters not worry as much about it. Resilient (CON) and Warcaster (depending on which class) are particular favorites I see taken but not the only one.