I write up all my monsters in a word document so I can print them out (4 to a sheet) and laminate the paper. You can get laminating sheets on Amazon or any office supply store. I then cut up the paper and use them as initiative cards. I also create blank ones for the PCs, so when it gets to a monster's turn I have all the info I need. If I'm ambitious, when I print I put the picture of the monster on the back of the card. See attached. This works well for me because I keep all the cards sorted in a card holder, I've been doing this for a while so most encounters I just grab one I had previously printed.
I use a spreadsheet to calculate encounters that I found somewhere. Just plug in your PCs and monsters and it gives you a decent feel for difficulty. It calculates both with and without the monster multiplier - I ignore the one with the multiplier.
Since we always play on a grid and I rarely use pre-printed maps I like things that represent terrain and effects down quickly.
I use clay "blocks" sized to represent 5 ft cubes. I also have some that are 1x4, 2x2 up to 4x4 (all 1 "block" tall). I just made those out of air dry clay. I use them for some 3-dimensional aspects and to represent everything from boulders to buildings. Makes set up of most scenes quite quick.
I also have wooden squares that is just a strip of 1x1/4 inch wood cut into 1 inch lengths and painted various colors. I like to use those for various wall spells or more dynamic area effects. So in one encounter I had a spreading fire where I simply threw down more red squares to indicate the area of effect.
I also use colored pop bottle rings for various indicators, although thankfully I don't have to have as many as I did for 4E when I had a chart to keep track of all the options.
So that's about it, along with minis and the usual paraphernalia.
I use a spreadsheet to calculate encounters that I found somewhere. Just plug in your PCs and monsters and it gives you a decent feel for difficulty. It calculates both with and without the monster multiplier - I ignore the one with the multiplier.
Since we always play on a grid and I rarely use pre-printed maps I like things that represent terrain and effects down quickly.
I use clay "blocks" sized to represent 5 ft cubes. I also have some that are 1x4, 2x2 up to 4x4 (all 1 "block" tall). I just made those out of air dry clay. I use them for some 3-dimensional aspects and to represent everything from boulders to buildings. Makes set up of most scenes quite quick.
I also have wooden squares that is just a strip of 1x1/4 inch wood cut into 1 inch lengths and painted various colors. I like to use those for various wall spells or more dynamic area effects. So in one encounter I had a spreading fire where I simply threw down more red squares to indicate the area of effect.
I also use colored pop bottle rings for various indicators, although thankfully I don't have to have as many as I did for 4E when I had a chart to keep track of all the options.
So that's about it, along with minis and the usual paraphernalia.