Yeah, I just want a program that is already set up to do things like;
- Dynamic environmental lighting* and fog of war
- Dynamic character lighting* where a player can cast light, select the character that is holding or wearing what they cast light on, and that character emits the appropriate distance of light
- Player-side visual templates for spells, ranges, movement, and other effects. (in astral, you can shift-drag to measure distance, which is nice)
- assets that are built to integrate with all the other functionality, and easy tools for users to make a custom asset integrate. ie, I set down a house, and bc it's a stock asset from the library, it is already set up to block vision and light, including windows and doors that can be clicked to open or close.
- Character sheets and basic video-game style action bars (astral has this) so you can easily click to cast a spell or attack something, and have it allow you to then click on a target or select an area. (astral almost does this, but has no targeting, and I still haven't seen any area of effect templates.
- Integration with character builder tools and encounter building tools would be nice. Maybe dndbeyon will make this happen someday.
- A UI that is built for noobs to be able to use easily, and put the complex tools "behind" that basic UI.
I don't care about rules automation so much, but the above is what I would want at least most of in order to consider it better than having a webcam looking at my physical table and video conference call with my group.