D&D 5E The case for (and against) a new Forgotten Realms Campaign Setting book

Mercule

Adventurer
Did you kill it off in game, or just stop playing it. If you killed it off in game, I'm curious as to what kind of storyline did it?
In game. It was planned from the beginning of that particular campaign run. I had a couple players who'd been playing in the setting for almost 15 years, so knew the lore well enough for it to matter. The important parts are that there was an evil empire (yeah, it's cliche) that had been around for at least 3000 years in one form or another (a bit like China has been around since before recorded history). That empire had been such a hotbed of magical experimentation that it had a ton of psionic mutations, which the current leadership had harnessed that to great effect. This empire had been important in about half the campaigns I'd run, and was always a threat in the background.

When I was in college, in the early 1990s, I ran paired campaigns between my home group and the college gang (including a couple of the players in the finale campaign). The college group weakened the web around the emperor. Then the the home group brought some higher level characters out of retirement to kill off the emperor. The next school year, the college group had to figure out how to deal with the fact that one of the characters who continued on was playing host to the emperor's psyche, which had jumped bodies (he was a powerful psion). They pretty exorcised him. During that campaign, one of the players was also playing an elven knight and started delving into the lore -- I did do a lot of work around the history of the elves to make them distinct, but it barely got scratched.

For the finale, the plan was to run the PCs from first level to epic level in 3.5. I ended up getting fed up with the complexity of high level play and truncated it a bit, but the gist is that the emperor had managed to ascend to a quasi-godhood and was orchestrating a massive push on the the main play area. It was a pretty long revel that took roughly five years to pull off. The PCs started off fighting orcs, discovered they were being pushed into activity by another group, who was being controlled by agents of the empire, etc. In between, one of the PCs got long conned (over a year, real time) into selling her soul to a demon (Book of Vile Deeds was quite nice in pulling that off) but she got to established a new mage's guild. The same player who played the original elf, played another elven knight and we wrapped a side story that had gotten sewn years earlier. And, another long-term player got to play a concept he'd started in a toward the end of school and never got to properly play. Oh, and there was a big red dragon disguised as a king who acted as their patron through most of the game.

In the end, there were massive wars that included angels and demons (those were narrated because no one wanted a minis wargame), they killed the emperor with clear finality, and the omnipresent empire was broken, along with a couple of famous artifacts. Much fun and totally burned me out on running high level D&D.
 

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teitan

Legend
Or, it is a way for those of us whose budgets have NOT been hurt to keep companies that we believe in afloat. Don't push your financial hurts on everybody else.

Note that I am not advocating that anybody who IS in a dire financial situation spend money unwisely. However, everybody needs a little bit of "fun" expenditures here and there and it is up to them to decide what is worth it and what is not.

I actually have no financial issues right now. I am not talking about myself. My point isn't that the books are expensive, my point is telling people to buy ToA (for example) to run a homebrew Chult game is not a good look for the game.
 

Parmandur

Book-Friend
I actually have no financial issues right now. I am not talking about myself. My point isn't that the books are expensive, my point is telling people to buy ToA (for example) to run a homebrew Chult game is not a good look for the game.

I mean, if they want to run a game in Chult, it is a good use of money. Of they want to save money, making something else up would be more prudent, sure.
 

teitan

Legend
Sometimes I need to remind myself that some people are just going to harp and make claims that have demonstrated as not true many times. Like the Moon Landing... happened people.
 






Magister Ludorum

Adventurer
All this discussion about TOA as a setting book has made me go back and read that portion of the book. (I'd never read it before, since I was playing it until a few months ago.) If I wanted to run a game set in Chult, I would find it more than sufficient for that purpose. Of course, I run Greyhawk from the folio edition and hate too much detail (or dog forbid "metaplot") in setting material.

Others prefer more detail. This obsessive argument about whether it is a sufficient mini-setting book is ridiculous. You can clearly run a Chult game using only this material. I suspect, but can't prove, that most GMs could. If you are a GM who prefers to go have all the details (including the price of every single article of clothing ;)) written out by someone else, you clearly won't be satisfied.

When the Eberron 5e book came out, I was overjoyed that the material on each nation had been reduced. IMNSHO, the 3e book had way too much detail. I didn't want to have to memorize endless amounts of facts created by someone else and worry about my Eberron being in conflict with the facts as published. I was preparing to run an Eberron game using this version of the setting, but my daughter decided to run her own game set there and I'll just play instead.

Like it or not, the amount of detail that appears in these mini-settings is what we're going to get from WOTC. I think that's a good thing. Others would like more. I would be very surprised if WOTC changes their policy any time in the near future. And I would be willing to eat a copy of the book (metaphorically, anyway) if they decided to publish a 3e style FRCS.

All that said, I would love to see another SCAG style book for the Moonsea or the Sea of Shining Stars. I would buy it; I would read it; and then I would leave it on the shelf to collect dust.

I strongly suspect that the reason WOTC doesn't produce more Forgotten Realms setting info is that their market research tells them that, aside from a few non-representative people on the internet RPG forums, most customers aren't asking for it.
 

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