D&D 5E WotC Shares Theros Table of Contents

WotC has shared the table of contents of Mythic Odysseys of Theros. Well, part of it, at least. Update -- thanks to "obscureReviewer" on Twitter, here's a fuller image!

WotC has shared the table of contents of Mythic Odysseys of Theros. Well, part of it, at least.

table of contents.jpg


Update -- thanks to "obscureReviewer" on Twitter, here's a fuller image!

EZRMn-tUcAUe5g_.jpg
 

log in or register to remove this ad


log in or register to remove this ad

Eyes of Nine

Everything's Fine
Assuming the Centaur, Minotaur, and Triton are the same as in prior books (Ravnica, Ravnica, and Volo's respectively); then only new player options are the new races: Satyr and Leonin; subclasses: College of Eloquence (yes!) and Oath of Glory; and background: Athlete. I'll be interested to read how Supernatural Gifts are implemented.

Good stuff here...
 




FitzTheRuke

Legend
I just had a thought - I think Theros works petty well as a proof-of-potential for Kara-Tur. A lot of the potential problems of an "Oriental Adventures" (like even just that name) can be avoided by making an "eastern"-inspired setting that is meant to be fantasy, in a similar way that Theros is Greek, but not-on-the-nose Greek.

If you make a Kara-Tur that is respectful of, and inspired by, "eastern" myths and legends, while being it's own fantasy beast, I think you could avoid the potential problematic aspects of it, while making a very interesting fantasy setting, with a feel that is quite different from, say, the Sword Coast.

I can imagine a pretty interesting Monsters Manual section for it, as well as a good place for some subclasses that are still missing from 5e. What do you all think?
 

Mercurius

Legend
I like the idea of a "sourcebook" being somewhat different than a "setting guide."

A sourcebook is a toolbox of ideas and game rules that facilitates play in a specific context, be it a region or type of game play. A setting guide is essentially a gazetteer of information of a specific region or world.

Obviously there is overlap, but while the former can include the latter, it doesn't have to. And the latter is more specifically focused on describing the setting.

Thus a Manual of the Planes would be a sourcebook that could include setting information, but is mainly focused on giving the tools necessary to play planar adventures. A Guide to Sigil would be a setting guide. Etc.

So while it seems like Theros could be either one, calling it a sourcebook implies that it is "Adventures in Theros" (or Mythic Odysseys), rather than a "Theros Gazetteer." The former has utility for anyone who wants to incorporate ancient Greek elements into their game, whether or not they want to use Theros, while the latter is focused on running adventures in Theros. Now obviously you can still pick-and-choose from a setting book, but my sense is that Wizards is trying to emphasize it, make it more explicit.
 

Von Ether

Legend
You know, this one is Ed Greenwood and his original homebrew Forgotten Realms, which he created in 1975, and it predates almost everything else except probably Blackmoor and Greyhawk. Oh, and I do not think Ed is ever that grumpy.

I was going by publishing date. :) (TSR FR is a bit different than homebrew FR, from what I heard.)

He made the world in the 60's, actually, it predates D&D itself!

Exactly, which technically makes him the homebrew guy in my skit. A homebrew guy who worked for TSR and got an awesome break, which would explain why he's never that grumpy. He was living the dream before most of us had that dream.

toasts Greenwood and then toasts Enevhar and Parmandur
 

Kurotowa

Legend
Like the Greek pantheon. But different again. Wizard's own take. Which they get to slap trademark on.

Slap a trademark, AND avoid offending anyone's cultural or religious heritage, AND update many of the roles and themes to something more in line with modern attitudes. There's a lot of good reasons to do a setting and pantheon that clearly show what style they're emulating while still being wholly original.
 

I just had a thought - I think Theros works petty well as a proof-of-potential for Kara-Tur. A lot of the potential problems of an "Oriental Adventures" (like even just that name) can be avoided by making an "eastern"-inspired setting that is meant to be fantasy, in a similar way that Theros is Greek, but not-on-the-nose Greek.

If you make a Kara-Tur that is respectful of, and inspired by, "eastern" myths and legends, while being it's own fantasy beast, I think you could avoid the potential problematic aspects of it, while making a very interesting fantasy setting, with a feel that is quite different from, say, the Sword Coast.

I can imagine a pretty interesting Monsters Manual section for it, as well as a good place for some subclasses that are still missing from 5e. What do you all think?

Which is why any Far East-flavored sourcebook we get will likely use one of the MtG worlds that does the same. It will have already been out for 5-10 years and issues addressed and corrected, hopefully.
 

Remove ads

Remove ads

Top