Flamestrike
Legend
So basically you and @dnd4vr aren't actually disagreeing that much; you just require a bit more player creativity to get there.
When Thokk wants to "know the secret inner rites of a foreign alien religion" it seems he would rule the religion check is just a straight int check to see if he can recall the knowledge - if yes then justify it by saying Thokk used to sit at the feet of the tribal shaman as the shaman spouted stories of weird and alien religions.
It seems you, on the other hand, would require Thokk's player to come up with the reason (such as - that he sat at the feet of the tribal shaman...) - so has a chance at knowing this bit of religious knowledge (and any future one too - as the justification continues).
So other than a bit more player creativity required for one of the methods - they're pretty much the same.
More or less.
My method encourages the player to engage with the story (his own backstory) and the environment. The player tells me what he is doing, and I determine if a check is warranted, needed or permitted based on that narration from the player.
I loathe it when a player tells me 'I perception check the room' or 'I stealth down the hallway' and then rolls. Narrate your action, and then I'm the one that tells you if you need to make a check, and what the DC is if so.
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