D&D 5E Spell Versatility is GONE. Rejoice!

Snarf Zagyg

Notorious Liquefactionist
Warlords shouldn't get Raise Dead. And their ability "summon relative" is just a reskinned "Raise Dead". This WILL NOT STAND.

I'm not sure that I'm comfortable with a martial character just, you know, yelling other characters back to life.

That's probably an un-controversial position. Discuss!
 

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MoonSong

Rules-lawyering drama queen but not a munchkin
Bards, sorcerers and warlocks can change a cantrip at levels in which they get an ASI. Each of those classes can instead change something specific at those levels: skill expertise for bards, metamagic feature for sorcerers and pact boon or a spell from mystic arcanum for warlocks.
But they could already do that? (swapping a cantrip. I mean at least under cantrips are spells ruling) Thank you.

Well, there goes another nice thing -that already was a second pick-. Seriously, wizard players, please let us get nice things.
 

Sir Brennen

Legend
....I'll totally let you start that one.

9IAy.gif
 

OB1

Jedi Master
Didn't really matter to me one way or the other, will be keeping my house rules.

Known Spell Casters - When you level up, you can change a number of your previous known spells equal to your proficiency modifier.

Wizards - You can change your list of prepared spells at any time when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 10 minutes per spell level for each spell on your list.
 

akr71

Hero
Really? One rule you didn't like was what was going to stop you from buying it?

Okay then.
Yes. I primarily DM and if its in my books, then my players think its fair game. Then I have to house rule 'this, but not that' which gets messy and people asking for exceptions. There are third party materials out there to spend my $ on which I'd likely get more use out of.

From previews. leaks and reviews, there were a few more items that I thought were poorly designed and would not want at my table. I may just buy the spells, feats and a handful of classes on D&D Beyond
 

Undrave

Legend
Meh. It mostly seemed to exist to give DMs who are overly bound to RAW and/or running AL permission to allow players to swap out spell choices they regretted, and was clearly marked as optional so DMs who didn’t need that permission could leave it out. I don’t really see that anything is gained by its exclusion. Nothing is lost by it at my table, but something may be lost at tables where the DM is afraid to deviate from RAW.
I recommended they include a sidebar explaining WHY the rule was there (it exists to help players, it's not part of the fiction) instead. But I think a general tip to DMs "Hey, if your players aren't happy with their choice, you can let them re-spec every once in a while" would have been a decent replacement and wouldn't be seen as a 'rule'.
Back to writing the backstory for my +2 Int +2 Cha mountain dwarf psionic warlord, then.

I haven't worked on it in a while (but will soon) but my home-brewed Warlord class has a Psionic themed subclass called the Ardent Soul! The Warlord V4 - The Homebrewery
 


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