D&D 5E Tasha's Optional Class Features - Using Them or Not?

How does your group use the optional class features in Tasha's?


  • Poll closed .
Not only did we incorporate all of them, we also have incorporated some of the class features that didn't make the official cut, with about 3 of our players declaring they will officially riot if not allowed to use the spell swapping feature for sorcerer/bard/warlock and the other learned casters.
 

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Not only did we incorporate all of them, we also have incorporated some of the class features that didn't make the official cut, with about 3 of our players declaring they will officially riot if not allowed to use the spell swapping feature for sorcerer/bard/warlock and the other learned casters.
Interesting. That's the only one rule in the UA I would never have allowed at my table.
 

I am doing it in two ways:
-The optional features in the regular classes are added automatically.

-Subclasses: So I've thought out it and like it this way. The Subclasses are kept as is. However, UA changes,missing features, and nerfs, that were applied to them in the actual publishing, can be regained/ for the subclass.

So for example, the UA Creation Bard: It's Dancing Item had an ability known as Endless Waltz, which allowed it to take Dodge, as a Bonus Action, after attacking. It was removed from the Published version of the Creation Bard's Dancing Item. Now if the published version of the PC Creation Bard can find a Higher Ranked Creation Bard NPC for training and fulfill the requirement for training, then the published version Creation Bard PC's Dancing Item regains the Endless Waltz feature from the UA Creation Bard article.

Or another Example: The Circle of Stars Druid. A very high leveled Circle of Stars Druid can undergo training to learn the UA Circle of Stars UA Capstone, Solar Flare. The Published version of the Circle of Stars Druid lost the Solar Flare from the UA version.

Like I said: they just don't added back in like that. Training must be done and discovered to do so.
 


Pretty much every group I've ever played in or run has allowed retraining of options if the player changed their mind or didn't like how the character was turning out. Tasha's is nice, but the core concept of swapping stuff was already a basic aspect of RPGs, to us.
So we never did it officially, but I had a character who we had played with for years and was always a wizard. She decided to try somethingv new and play a Rogue. She took defensive duelist at 4th level. I thought it was a bad idea but did not want to discourage her. I did not want to be that guy - "well you know you really should take ....."

When she got uncanny dodge she realized it was not a really bad fit and wasted feat. I let her swap out at 5th level.

That is the only time I did that and it was really because she made a bad decision and did not want to punish her.
 





I looked for Tasha's at Barnes and Noble yesterday, but it wasn't on the shelf. I wanted out of the mall as soon as possible, so we didn't look at the game store there. (We were only there, because "fall" sports are supposedly starting on the first.)
 

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