MNblockhead
A Title Much Cooler Than Anything on the Old Site
Foundry has a lot of great options out of the gate and may meet your needs. What it does not do well without mods is automations. If you want to run a 5e game and want all the 5e rules and official adventures, Fantasy Grounds or Roll20 are better bets. Fantasy Grounds is much better in terms of automations, inventory management, etc. I really love it for 5e. But it has a high learning curve and you have to install it locally. Roll20 sells official 5e content and nobody needs to install anything locally other than an Internet browser. But it doesn't offer the same amount of automation as Fantasy Grounds.This is good to know. I was under the impression that Foundry was out-of-the-gate more easily tweakable than Roll20. I have the Plus account so I can modify APIs, but it's a pain. When it works it works very well, but I wish so much of that automation was easier to do with just a toggle on and off button. Foundry sounds like it probably similar but just in a different way. I think the main thing holding me back is the learning curve to adjust, but I might as well fiddle a little bit.
If you don't care about automations and character-sheet stuff, and just want an excellent battlemap tool, Foundry blows away the competition. Even before adding any community mods.
The one glaring omission is manual fog of war. That was a "must have" for me. The fact that Foundry didn't support it almost made me not go forward with it, but then I found an excellent mod the handled manual fog of war better than any other VTT I've tried. Then the developer stopped supporting it and an new version of Foundry broke it. The community stepped in a group calling themselves the League of Extraordinary Developers took it over. They take over and fork a lot of popular mods that are no longer supported by the original developer, but depending on a community mod is a gamble.