D&D 5E 20th level Sorcerer vs the world


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"The extra damage of the aura is 10 ft. With an average of 32 damage from the empowered fireball (provided you can actually reroll 3 of your 8 dice from your Empower), that's 40 damage. Not enough to kill a CON 12+ Wizard."

Upcasted 4th, Empowered, Elemental Adept, Aasimar
at 150ft 9x 4.5 (average for empower and elemental adept) + 3 Elemental afinity + 8 Radiant Soul = 52 damage.
Yes, It's one shot.

Upcast, it's 9 dice. Treating 1 as 2 (Elemental Adept) means the dice get results of 2, 2, 3, 4, 5 or 6, for an average of 3,67. Among those dice, you'd be able to reroll 3 at most, which results in a possible roll of 3,67 (1, rerolled), 3,67 (2, rerolled), 3,67 (because technically you should reroll 3s as well), 4, 5, 6, for an average of 4,33. So your average damage is 3x4.33+6x3.67 = 35. Plus Elemental Affinity (3) and 8 radiant soul damage, that's 46. Supposing you actually can have 16 CHA, 16 CON and 16 DEX with your build. There is no way you reach 55 without adding Radiant damage twice or being in Counterspell range.
 

Upcast, it's 9 dice. Treating 1 as 2 (Elemental Adept) means the dice get results of 2, 2, 3, 4, 5 or 6, for an average of 3,67. Among those dice, you'd be able to reroll 3 at most, which results in a possible roll of 3,67 (1, rerolled), 3,67 (2, rerolled), 3,67 (because technically you should reroll 3s as well), 4, 5, 6, for an average of 4,33. So your average damage is 3x4.33+6x3.67 = 35. Plus Elemental Affinity (3) and 8 radiant soul damage, that's 46. Supposing you actually can have 16 CHA, 16 CON and 16 DEX with your build. There is no way you reach 55 without adding Radiant damage twice or being in Counterspell range.
Your math is wrong.
d6 without empower.

(1 + 2 + 3 + 4 + 5 + 6)/6 = 3.5

With Empower

(3.5 + 3.5 + 3.5 +4 +5 +6)/6
= 4.25
With Elemental adept, It increases to 4.5 average.

It's 52 damage. One Shotting the Wizard

78 damage with Quicken Fireball and Firebolt


Level 6: Super fireball (3th level) for 45 average damage.
One shotting the Wizard
Quicken Super Fireball + Firebolt for 63 average damage
It can defeat a fighter with one turn.

Level 7: Super fireball (4th level) for average 51 damage.
One shotting the Wizard
Quicken Super Fireball + Firebolt for 69 average damage
 

Your math is wrong.
d6 without empower.

(1 + 2 + 3 + 4 + 5 + 6)/6 = 3.5

With Empower

(3.5 + 3.5 + 3.5 +4 +5 +6)/6
= 4.25
With Elemental adept, It increases to 4.5 average.

It's 52 damage. One Shotting the Wizard

78 damage with Quicken Fireball and Firebolt
4.33 not 4.5. Adept affects the input average, changing the baseline d6 average to 3.67. So, the empower roll is (3.67×3 + 4 + 5 + 6)/6 = 4.33.
 

In a real low level game (The vast majority of games are at this level).
My sorcerer has incredible damage and is not afraid of the frontline. High HP. Decent AC, I love cast Dragon's Breath for 1 minute of Insanity. Action to Fire Breath + Quicken Fireball + Radiant soul takes completely insane damage in AOE The Wizard looks. "WTF is that?"

1611058264988.png

lol
 

I strongly disagree.

your AC is 17. You expend a level 4 spell slot, but It has duration 8 hours. The cleric is without protection for 16 hours. So It's 59 HP base most time. You don't have Extended Spell.


"To calculate the damage of the Quickened Empowered fireball, I assume that the sorcerer re-rolls any dice that come up 1 to 3. For simplicity, I'll be generous and assume that there is no limit to the number of dice re-rolled. Elemental Adept makes the average damage for a d6 3 2/3. The average damage per die is thus (3 2/3 + 3 2/3 + 3 2/3 + 4 + 5 + 6)/6 = 4 1/3, or 39 damage for a fireball upcast using a 4th-level slot, +3 for Elemental Affinity. That's a 35% chance of 42 fire damage and 8 necrotic damage and a 65% chance of no damage (Necrotic Shroud doesn't come into play if the aasimar doesn't deal damage), or an average of 17.5 damage."

It isn't Necrotic Shoud. It's Radiant Consumption.

Empowered d6 is average 4,25. With Elemental Adept, It's 4.5
9x4.5 = 41 + 3 Elemental Adept + 8 Radiant Consumption +4 AoE radiant Consumption = 56 average damage.


"The cleric's Dex save is +6 (+3 prof +3 Dex), so on a roll of 8 or better (65% chance) the cleric takes no damage from fireball due to Shield Master."


The Dragon Sorcerer is especially prepared against high dex saving throw, shield master and rogues.

+6 x 17 AC = 45% chance to hit.

Upcast 4th level Scorching Ray = 45 damage +3 Elemental Adept + 8 Radiant Consumption +4 AoE Radiant Conumption + Firebolt for extra 17 damage.

Chance to hit: (45+17) x 0,45 = 28 average damage + 3 + 8 Radiant Consumption +4 AoE = Final damage after AC chance to hit = 43 average damage.

On 2 turns, your cleric is dead.


"In response, the cleric opens with call lightning upcast with a 4th-level slot and uses Channel Divinity: Destructive Wrath to maximize the damage. Assuming the sorcerer has a Dexterity of 12 or 13, his Dex save is +1 vs DC 14. that means a 60% chance of 40 lightning damage and a 40% chance of 20 lightning damage (32 average)."

1 ) Counterspell.
2) Also, Absorb Elements to 20 damage or 10 damage.
Its nothing. If not counterspelled, It's the best Cleric Burst against 82 HP sorcerer.
3) It's a concentration spell that is easily broken with Sorcerer's high damage.



The Sorcerer can also use Quicken Polymorph, turn himself into a Giant Ape with +9 to hit and attack on same turn. for sweet 50 average damage.


I love Tempest Cleric, But this Sorcerer is the best blaster and tanker.
Absorb elements and counterspell are good tactics. I made a mistake on the aasimar ability, but if you're coming within 10 feet of the target, I think the greater danger may be from melee types, not spellcasters.
 

Absorb elements and counterspell are good tactics. I made a mistake on the aasimar ability, but if you're coming within 10 feet of the target, I think the greater danger may be from melee types, not spellcasters.
Just burn them all with Dragon's Breath Actions and Quicken Super fireball.
If you are low hp, quicken into giant ape and attack them on same turm and turn them into dead creatures.
I truly don't think a creature can survive more than 2 turns against him.
 

In a real low level game (The vast majority of games are at this level).
My sorcerer has incredible damage and is not afraid of the frontline. High HP. Decent AC, I love cast Dragon's Breath for 1 minute of Insanity. Action to Fire Breath + Quicken Fireball + Radiant soul takes completely insane damage in AOE The Wizard looks. "WTF is that?"

lol
Yeah, but then the party has to rest for 2 days after every fight, so your character can do whatever it is he does. I'll bet the other players love that.
 

Yeah, but then the party has to rest for 2 days after every fight, so your character can do whatever it is he does. I'll bet the other players love that.
Sorcerer dealing 78 damage in a single turn.
Wizard dealing 28 damage in a single turn.
1611059028550.png



Wiz: how did you do that?
Sorc: It doesn't matter to you, clown.
 


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