D&D 5E 20th level Sorcerer vs the world

At this point, it would be relatively straightforward and kinda inevitable, in the absence of return fire, to knock the Sorcerer down to 0-ish hit points. There'd be two wizards working on it, after all. I think that process would begin at this point. I'm pretty sure two wizards can get him down to 0, eventually. Doesn't have to be quick. Doesn't have to be painless.

I only declared the spells I needed to make the tactic work; how do you want to do the rest of it? The Clockwork Soul Sorcerer has a boo-load of recovery possible; on the other hand, with an INT of 3 (IIRC) he might have problems with doorknobs, so keeping him contained should be easy.

How do you want to run this? The Sim appears to be leaving. The Sorcerer can't cast spells, but can (I'd be inclined to rule, anyway) do things with Sorcery Points and Spell Slots, so he can do his recovery roughly ad nauseum, at least for this format.

I don't envy you, trying to DM this. I've proved my point, at least to me (and maybe to at least some of the other posters in the thread) and I'm pretty much done.
 

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What could I expect with Galandris as a DM. HAhaa :ROFLMAO: :ROFLMAO:

Wish fiat spell: Galandris (DM),
Can you teleport someone I have never seen and have no idea what is here?
Galandris: sure, easys. :ROFLMAO::ROFLMAO:

With the spell foresight giving vision of the near future, yes, the diviner has seen the sorcerer dancing gleefully over his stone chicken statue. Foresight is a 9th level spell.
 

I only declared the spells I needed to make the tactic work; how do you want to do the rest of it? The Clockwork Soul Sorcerer has a boo-load of recovery possible; on the other hand, with an INT of 3 (IIRC) he might have problems with doorknobs, so keeping him contained should be easy.

To be precise, an INT and a CHA of 1.

How do you want to run this? The Sim appears to be leaving. The Sorcerer can't cast spells, but can (I'd be inclined to rule, anyway) do things with Sorcery Points and Spell Slots, so he can do his recovery roughly ad nauseum, at least for this format.

I am not sure... Frankly it's more an execution than a fight at this point. It was just to know if you teleported away with the feebleminded wizard so hohige can explain his intentions, if any, for the round.

I don't envy you, trying to DM this. I've proved my point, at least to me (and maybe to at least some of the other posters in the thread) and I'm pretty much done.

I tried to follow but the rhythm of the post was frantic. I think mostly everyone understood positionning and could follow the dice rolls on the site. I'd do it again if participants can agree on a set of rules beforehand (in case Hohige wants to do it starting from scratch including "locating the wizard when he doesn't conveniently strolls around in Mage's Armour to attract notice).
 


To be precise, an INT and a CHA of 1.



I am not sure... Frankly it's more an execution than a fight at this point. It was just to know if you teleported away with the feebleminded wizard so hohige can explain his intentions, if any, for the round.
Even with all that DM fiat and of course it would never work.
Still failed

Ahahaha, Sorcerer's Simulacrum greater restoration and it's over.
 


To be precise, an INT and a CHA of 1.
So, definitely likely to have trouble with doorknobs.

Also, hygiene. Maybe I will be quick-ish.
I am not sure... Frankly it's more an execution than a fight at this point. It was just to know if you teleported away with the feebleminded wizard so hohige can explain his intentions, if any, for the round.
Makes sense. Teleporting somewhere known, and where there will be snow, with the Sorcerer and the Simulacra. If it's something the Int 20 Diviner thought of, there might be a trinket somewhere in the Sanctum Complex.
 


@prabe , a 3 turn take down is respectable, while I am sure I can take him, I am not sure I could have done better than you did.
DM fiat spell:
"I wish that all wizards are forever trapped, isolated, forgotten by everyone in an impossible place to find and that they cannot use any magic or class feature. Trapped, isolated and without access to spells or any source of magic, forgotten forever."

I win.
 

DM fiat spell:
"I wish that all wizards are forever trapped, isolated, forgotten by everyone in an impossible place to find and that they cannot use any magic or class feature. Trapped, isolated and without access to spells or any source of magic, forgotten forever."

I win.
Dude.

You. Lost.
 

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