At this point, it would be relatively straightforward and kinda inevitable, in the absence of return fire, to knock the Sorcerer down to 0-ish hit points. There'd be two wizards working on it, after all. I think that process would begin at this point. I'm pretty sure two wizards can get him down to 0, eventually. Doesn't have to be quick. Doesn't have to be painless.
I only declared the spells I needed to make the tactic work; how do you want to do the rest of it? The Clockwork Soul Sorcerer has a boo-load of recovery possible; on the other hand, with an INT of 3 (IIRC) he might have problems with doorknobs, so keeping him contained should be easy.
How do you want to run this? The Sim appears to be leaving. The Sorcerer can't cast spells, but can (I'd be inclined to rule, anyway) do things with Sorcery Points and Spell Slots, so he can do his recovery roughly ad nauseum, at least for this format.
I don't envy you, trying to DM this. I've proved my point, at least to me (and maybe to at least some of the other posters in the thread) and I'm pretty much done.
I only declared the spells I needed to make the tactic work; how do you want to do the rest of it? The Clockwork Soul Sorcerer has a boo-load of recovery possible; on the other hand, with an INT of 3 (IIRC) he might have problems with doorknobs, so keeping him contained should be easy.
How do you want to run this? The Sim appears to be leaving. The Sorcerer can't cast spells, but can (I'd be inclined to rule, anyway) do things with Sorcery Points and Spell Slots, so he can do his recovery roughly ad nauseum, at least for this format.
I don't envy you, trying to DM this. I've proved my point, at least to me (and maybe to at least some of the other posters in the thread) and I'm pretty much done.