D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

The latest Unearthed Arcana contains the Dhampir, Reborn, and Hexblood races. The Dhampir is a half-vampire; the Hexblood is a character which has made a pact with a hag; and the Reborn is somebody brought back to life.

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Perhaps the bigger news is this declaration on how race is to be handled in future D&D books as it joins other games by stating that:

"...the race options in this article and in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely cultural. Racial traits henceforth reflect only the physical or magical realities of being a player character who’s a member of a particular lineage. Such traits include things like darkvision, a breath weapon (as in the dragonborn), or innate magical ability (as in the forest gnome). Such traits don’t include cultural characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a lineage."
 
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Levistus's_Leviathan

5e Freelancer
The thing is, I don’t think this is simple. Like, at all.
How so? It seems simple to me. It's basically the same as races, but you get floating ASIs, alignment, and no proficiencies based on lineage. What in that is complex?
I agree, an inelegant solution is better than no solution. But there comes a point when you’ve got inelegant solutions built on the backs of other inelegant solutions, built on a foundation that’s clearly struggling to support their weight that it becomes pertinent to ask how much longer the thing will be able to maintain structural integrity.
I don't think we've gotten to that point, though. Sure, Tasha's Lineage System is a poorly designed "fix" for previous races and this is a bit inelegant, but there's not many other issues with the Races in 5e.
 

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Levistus's_Leviathan

5e Freelancer
Well if you do, let folks know.

If you choose not to, also let me know so I can go through and write up my own. This +2/+1 isn't something I'll pay for...
I'll let you know once I publish it.

Yeah, I'm not going to pay for a slightly more in-depth of Tasha's lacking rules for ASIs, but will definitely buy into the rest of this UA's mechanics. I quite like the "Frankenstein's Monster" race, as well as the Dhampir.
 

dave2008

Legend
It's very difficult to me to consider Ability Score Increase as CULTURAL. I strongly believe it is physiological. These are aberration of common sense twisted to... ok I stop myself. But truth is more important than... ok stop.
I think the point is that ability score increases are not something relevant for player characters. Sure a minotaur may be stronger than a halfling on average; but they want you to be able to play a strong halfling or a weak minotaur if you want. Player characters have always been the exception to the generalized stats of a species.
 

Levistus's_Leviathan

5e Freelancer
Wow. Just finished it all. These are good. Like, really good. The least mechanically effective of all of them is probably the Reborn, which is still really good.



Let's start with the blurb about how they're changing races into Lineages, and what Lineages do.

I really like this. This should have been in 5e from the get-go. If they aren't going to change all of the current races to lineages through errata, they need to. WotC does this "half-in and half-out" thing with new mechanics. To quote Ron Swanson, "Never half-ass two things. Full-ass one thing."

If they do this for all the existing races, I'll be happy. If not, I'll be less than pleased, but will probably end up doing a DMs Guild product with all of the races as lineages in it.



Now, the Dhampir!

I honestly have never liked the Dhampir. I thought they were overrated and overdone. I still think that to an extent. However, this UA makes me want to play a freaking Dhampir.

Your speed is 35 (awesome!), and you can be Small or Medium. You also get Darkvision (standard), and you get SPIDER CLIMB at level 3, which is crazy good (not as good as flight, but still really good).

Then. . . your vampiric bite. This is great. Especially good for monks, because these are simple weapons, so the damage dice scales as your Martial Arts dice scales. Having attack and damage rolls being based off of CON is uh. . . may. . . zing and completely unique in 5e. Advantage on attack rolls with it when you're at low HP is great, but makes it kind of suck that this isn't finesse (imagine Sneak Attack biting every round!), but is really potent anyway.

The ability to regain hit points or make yourself more accurate with attacks/skills is also great, and very nice to see in a non-broken way on a Dhampir.

Overall, this (race) lineage is really good. It got rid of my previous contempt for Dhampir, which I didn't think was possible. Time for me to go make a Dhampir Shadow Monk!



The Hexblood is . . . interesting. I never would have thought that we'd get a Hag-spawn (race) lineage, but this does it pretty well.

Fey Resilience is worded . . . weirdly. They need to just copy/paste what the Elf/Half-Elf race has.

Hex Magic is good, especially for Fighters and Monks, but really for everyone. I especially love being able to use your own spell slots to cast these spells, which is something that needs to be added to every single previous race that could cast leveled spells.

Magic token seems crazy potent with the right combinations, but doesn't seem like it will be game-breaking (most of the time).



Yay! WotC actually listened to us (for once)! The Revived Rogue was split into two, one being a ghost-y Phantom Rogue subclass, and the other being the Returned Lineage! Nice!

Frankenstein's Monster. This race is halfway between Frankenstein's Monster and a Zombie/Wight. Not complaining, though. The Armorer Artificer is based off of Iron Man, and it was made well.

Darkvision! This is standard, but doesn't really fit the "construct" origin of this lineage. Deathless Nature is amazing, and I'm definitely stealing this for my Vezyi and Fehntüm races. Knowledge From a Past Life is also really, really good. I want to play this race. It would work extremely well as a Spirits Bard (gathering stories from all of its previous lives) or Undead Warlock (serving the undead master that created you!).



Final Thoughts

I like it. This is great. I love that they used Proficiency Bonus for amount of uses each long rest, which I'm sure some others will also appreciate. This looks like they're going in the right direction. As soon as they announce whatever book this is coming out in, I'm throwing my money at them for the setting and these races/lineages.
 
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Blue

Ravenous Bugblatter Beast of Traal
I'm a big fan of 5e and in no hurry to change, but I hope this highlights something for 6e - they didn't give races a lot of design room to be flavorful.

Once you take out ability score modifiers, races make some difference but they aren't a "pillar of character creation" as designed. And putting more power in the choice of the races means that you can manage unusual races, like Large sized ones, Tiny ones, flying ones, and the like and they will be balanced against all the cool things you get in the other races. That right now really barely there.
 

lkj

Hero
Hm. I am surprised by some of the reaction here. I find that using lineages and getting rid of ability scores as defining characteristics opens a much more fun and creative design space. I'd much rather focus on cool abilities than on whether one race is stronger or smarter than another. I also like that they are moving away from the idea that lineages have to be species, that instead they can be odd origins. I think that's great and also opens up a lot more creative space for character origins.

In other words, unrelated to the whole debate about whether they need to address issues of cultural stereotyping and such, I think this UA and the direction they have gone are fun.

Now, whether its a good specific implementation is a subject for debate. And exactly what a UA is for.

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Snarf Zagyg

Notorious Liquefactionist
Maybe if they found a way to combine the two, but I've a feeling fans of either wouldn't be happy with that.

{ESTABLISHING SHOT: The Hasbro Mega Headquarters}

Crawford: So I was thinking, why don't we just combine Innistrad and Ravenloft?

Winninger: Well, if we did that, we'd manage to antagonize two fan bases at the same time ....

{LONG PAUSE}

Crawford & Winninger: BRILLIANT! (maniacal laughter)
 


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