Whatdayamean? That a supposed peak human with a 20 STR is only 5 ability modifier points better than a supposed average 10 STR person with +0 (resulting in merely a +25% bonus in capability)... isn't truly representative of the difference in human build and action? Get outta town!Yep, an attribute of 20 isn’t what it used to be.
Yeah, and when I roll a 15, 19, and 18 on my three DEX checks I still succeed on the rolls. Thereby rendering my "dodging and tumbling" DEX 10 character still valid.Up until the DM calls for DEX checks every time you describe dodging and rolling.
Yeah. When we were new to 5e, our party tried to use an improvised zipline to infiltrate an enemy fortification. The GM, for whatever reason, assigned us a DC 15 to successfully slide down the rope to the fort. Maybe there was some miscommunication there, and the the zipline was a lot more steep than what we players were imagining or something? We were around 7th level, I believe. Being a group that isn't strongly into optimization, we didn't have any spells or abilities to buff each other to make the roll easier. And out of the 9 or so players we had, all but one of us fell off the zipline.Failure rates for even simple active checks really are quite high in 5e, and barring some fantastical magical items a strong character is just as meh at making those checks at 20 as they are at level 1 or 4.
I'm actually not a fan of PC increasing ASI's as they currently do. There's something conceptually odd about it. IMO, it would work better and be more balanced and thematic to give PC's a couple of levels of +1 to all ASI's instead of what we have now.Maxing out your main stats seems so ubiquitous that the "choice" between ASIs and feats feels like one of the failed experiments of 5e, to me. I like the concept of more robust feats that don't require clunky trees and arbitrary prereqs, so 5e feats are an improvement over 3x and 4e for me in that regard. I'm just ready to go back to just letting people get their ASIs as a standard part of progression AND get feats that flesh out perks that lay outside of class features.
Jasper reaches up, blocks and intercepts the ball. Runs it back for three points HOMERUN. As a DM I can see how easier it will be to create and run for single class pcs. As a player I generally run single class with no feats. But a lot of my gamers run multi and feats.How do you feel about games without Feats and Multiclassing?
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As to the question itself, I wouldn't consider playing in a 5e game without Feats and Multiclassing. That's a hard pass for me.
I think different tables play differently. I rarely take the ASI. I do take half feats a lot though. Most of my table is the same. I think in the 20+ PCs I have played I have taken an ASI 3 times. I played most of them to around level 10-12.Maxing out your main stats seems so ubiquitous that the "choice" between ASIs and feats feels like one of the failed experiments of 5e, to me. I like the concept of more robust feats that don't require clunky trees and arbitrary prereqs, so 5e feats are an improvement over 3x and 4e for me in that regard. I'm just ready to go back to just letting people get their ASIs as a standard part of progression AND get feats that flesh out perks that lay outside of class features.