Gammadoodler
Hero
The weapon distinction feels a bit like citing how many colors (and maybe trim packages) you can get for your Toyota Corolla as an example of "choice". It's technically true, but it's mostly inconsequential.Maybe there's also a kind-of misunderstanding about the complexity of playing a martial-class.
So, we've harped on the fighter and how Battlemaster isn't that complex...but I want to actually assess their complexity.
So firstly, the battlemaster has 9 maneuvers at high-level. Add onto them the 2 universal abilities of Shove and Grapple and you have 11 different types of moves that spring off of your Attack Action.
But this isn't actually the only type of decisions they can make. Martial Classes have access to all martial weapons and can therefore use any they deem appropriate for the situation.
So, there are roughly a seven types of martial weapons with several weapons within this type:
Each weapon type can drastically change the playstyle. Having a Reach weapon implies that you either need a longer range or you plan to kite. Having a 1-handed weapon implies you'll carry a shield, etc.
- 1-handed versatile melee
- 2-handed heavy reach melee
- 2-handed heavy melee
- 1-handed finesse light melee
- Light thrown (technically a simple weapon but noteworthy) melee/ranged
- Light loading ranged
- Heavy 2-handed ranged
No martial class is bound by the default, they can change combat tactics whenever deemed appropriate.
This isn't getting into equipment like holy water and acid, which also allows martials to bypass certain resistances at a cost probably insignificant at very high levels.
Compare that with two spellcasters who have prepared different spell lists. Where you might be choosing between a car and a helicopter, or a submarine.