Nope. Never said that.What you hope is not a new entry in the weapon table, it’s a weapon that bring 2 maneuvers, a dedicated fighting style and eventually a special bleeding attack like 4ed power.
All I hoped for is a couple more armors, a dozen or so new weapons, and a weapon group module that could be expressed in some way.
Add 3 more flail like weapons and some way for flails to ignore shields.
I just gave examples of other variant rules.
All I want is my fighter player to see a hobgoblin with a two handed flail and one with a longhammer and decide to drop their shield and doublegripped their longsword. While the ranger swaps to blunt arrows to bypass piercing resistance. You know... weapon and armor tactics.