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D&D 5E Volo's 5e vs Tasha's 5e where do you see 5e heading?

Minigiant

Legend
Supporter
What you hope is not a new entry in the weapon table, it’s a weapon that bring 2 maneuvers, a dedicated fighting style and eventually a special bleeding attack like 4ed power.
Nope. Never said that.

All I hoped for is a couple more armors, a dozen or so new weapons, and a weapon group module that could be expressed in some way.

Add 3 more flail like weapons and some way for flails to ignore shields.

I just gave examples of other variant rules.

All I want is my fighter player to see a hobgoblin with a two handed flail and one with a longhammer and decide to drop their shield and doublegripped their longsword. While the ranger swaps to blunt arrows to bypass piercing resistance. You know... weapon and armor tactics.
 

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tetrasodium

Legend
Supporter
Epic
What you hope is not a new entry in the weapon table, it’s a weapon that bring 2 maneuvers, a dedicated fighting style and eventually a special bleeding attack like 4ed power.
I'm the one who said that changes like the weapon & armor tables @Minigiant brought up should introduce subjectivity & depth. I said that because wotc proved with more than one dmg optional rule that they are willing to make optional rules that meet the letter of a thing while making serious efforts to void actually accepting that the thing is even an acceptable style of play, To hear some of the people in this thread argue against such things in defense of wotc there are a few people who would consider that to be done with flying colors & gold stars if wotc did nothing but rereleased the tables on 149/145 with no changes aside from slightly different names for weapons & armor.
 
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I like how in Baldur's Gate 3 they effectively made maneuvers that are intrinsic to various weapons. Bows give you the option to try and pin an enemy, staves can topple enemies prone, swords can slash adjacent enemies, spears let you charge through enemies, etc.

Of course, I like a lot of things from Baldur's Gate 3 that judging by the official forums a lot of other people hate for deviating too much from default 5E.
 

Mind of tempest

(he/him)advocate for 5e psionics
I like how in Baldur's Gate 3 they effectively made maneuvers that are intrinsic to various weapons. Bows give you the option to try and pin an enemy, staves can topple enemies prone, swords can slash adjacent enemies, spears let you charge through enemies, etc.

Of course, I like a lot of things from Baldur's Gate 3 that judging by the official forums a lot of other people hate for deviating too much from default 5E.
why would they hate an improvement, whats next complain about a ranger that works?
 

Nope. Never said that.

All I hoped for is a couple more armors, a dozen or so new weapons, and a weapon group module that could be expressed in some way.

Add 3 more flail like weapons and some way for flails to ignore shields.

I just gave examples of other variant rules.

All I want is my fighter player to see a hobgoblin with a two handed flail and one with a longhammer and decide to drop their shield and doublegripped their longsword. While the ranger swaps to blunt arrows to bypass piercing resistance. You know... weapon and armor tactics.
You confirm what I understood, you need more effective combat feature add to current/new weapons.
 

tetrasodium

Legend
Supporter
Epic
You confirm what I understood, you need more effective combat feature add to current/new weapons.
You are asking this question as if there are other serious possibilities that do not result in weapons being mechanically distinct in combat beyond a die roll. We can already call a 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) spear a "framea", "qiang", "arbir", and many others. Similar can be done with pretty much every other weapon. Can you name some ways of differentiating them that do not result in mechanically distinct combat differences between them?
 

Minigiant

Legend
Supporter
You confirm what I understood, you need more effective combat feature add to current/new weapons.
I do.

I just want a general one that could be applied to PCs and NPCs alike. I don't want fighting styles or maneuvers.
I prefer a general system that everyone has access to and can infor based on the DM's descriptions. It boost combat strength a bit but it would be the only way to make combat dynamic.

Maneuvers and Fighting styles are too limiting. It pushes players to fight one way and never change. Many DMs agree.. Even WOTC agrees. Thats why they made feats to hand them out.
 

All I want is my fighter player to see a hobgoblin with a two handed flail and one with a longhammer and decide to drop their shield and doublegripped their longsword. While the ranger swaps to blunt arrows to bypass piercing resistance. You know... weapon and armor tactics.
If I'm facing off against two opponents with heavy weapons like flails and hammers, I'm keeping hold of my shield thank you very much.

. . . at least if running away isn't an option. 😓
 

I just want a general one that could be applied to PCs and NPCs alike. I don't want fighting styles or maneuvers.
I prefer a general system that everyone has access to and can infor based on the DM's descriptions. It boost combat strength a bit but it would be the only way to make combat dynamic.

Maneuvers and Fighting styles are too limiting. It pushes players to fight one way and never change. Many DMs agree.. Even WOTC agrees. Thats why they made feats to hand them out.
How do you feel about the optional Disarm attack option in the DMG?
Is that the sort of thing that you want to see, or is that too much like maneuvers?
 

Minigiant

Legend
Supporter
If I'm facing off against two opponents with heavy weapons like flails and hammers, I'm keeping hold of my shield thank you very much.

. . . at least if running away isn't an option. 😓
That's my point.
The flail is supposedly is good at bypassing shields. And axes should cut poorly made shields. And hammers more effective vs heavy armor.

By making a simplistic system, 5e removed the reason for the creation of many of these weapons. Add in how only swords get many of the nonlegendary magic bonuses and 5e makes many weapons redundant.

How do you feel about the optional Disarm attack option in the DMG?
Is that the sort of thing that you want to see, or is that too much like maneuvers?
I use it.
Since PCs and NPCs have access to it.
I wish their weapon weapon based bonuses to them.
 

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