The grab addition is really nice because it makes zombies better minions. Even a mass of zombies might not do much damage to a fighter due to a low attack roll, but even one grab can really mess the fighter up, and force him to give up an attack to escape. That is good minioning!
I also like the swarm and its style.... but I cannot see how that's a CR 4. All of its stats: HP, AC, attack, damage are too low for a base CR 4....and then you factor in its vulnerabilities to bludgeoning and area attacks. I get a CR 2 at best (and that's even if you assume the zombie gets a full bite on turns 2 and 3 for healing), even with a couple of regular zombies added to the mix at the end I think the most you could say this is CR 3.... unless you all have changed the CR math on the low end of the monster spectrum.
I also like the swarm and its style.... but I cannot see how that's a CR 4. All of its stats: HP, AC, attack, damage are too low for a base CR 4....and then you factor in its vulnerabilities to bludgeoning and area attacks. I get a CR 2 at best (and that's even if you assume the zombie gets a full bite on turns 2 and 3 for healing), even with a couple of regular zombies added to the mix at the end I think the most you could say this is CR 3.... unless you all have changed the CR math on the low end of the monster spectrum.
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