@EzekielRaiden Thanks for the detailed response! I like learning about different approaches, so I really appreciate the time and effort that went into providing so much detail.
So while I do employ misdirection at the table, the players know that in advance. I've always been a big fan of the magic show analogy, where the participants know they're being deceived, and are happy to participate even with that knowledge. As a player I enjoy the same thing--the better the GM can decieve me into treating the game setting as real, even though I know it's not, the easier it is for me to become immersed.
One other place where our standards differ is that I'll also take into account how the players interpreted the events/objects/descriptions when gauging what counts as "established in play". If I tried to accurately communicate A, but it becomes apparent that the players heard B, I'm going to treat B as what was "established in play" unless doing so would create unresolvable contradictions (in which case I'd correct the miscommunication OOC and let the players retcon any choices based on B--as that can be disruptive, my first choice is to simply run with B).
For clarity, I am very upfront with my players about my DMing style and the tools I use, especially the ones that can be controversial. Because I'm aiming for immersion I don't flag my use of such tools in real time, but I make it clear to my players that if they're ever curious they can always ask me out of game and I'll be happy to discuss what was occurring "behind the curtain". In my experience some choose to ask afterwards (usually well afterwards), others prefer not to know, and some don't care what techniques were employed in the first place.Another way of putting this is: If you're in a relationship (be it romantic, platonic, economic, whatever) and the other person misrepresents their actions, actively prevents you from trying to find out about it, and if/when called out tells you that "it's for your own good" or "it's in your best interest," you should get out of there immediately. That's an incredibly dangerous thing in any relationship that affects your real life. I consider "the game group" another relationship that affects my real life.
So while I do employ misdirection at the table, the players know that in advance. I've always been a big fan of the magic show analogy, where the participants know they're being deceived, and are happy to participate even with that knowledge. As a player I enjoy the same thing--the better the GM can decieve me into treating the game setting as real, even though I know it's not, the easier it is for me to become immersed.
We definitely have different standards, but I see mine as "stricter" in the sense that much less counts as "established in play". For me, only the events/objects/descriptions themselves count as established, and only to the level of detail explicitly mentioned--any implications do not count as a established. (That's practically a necessity at my table--a large percentage of the time when I introduce or describe something I don't know what it means yet! I'm just giving myself material to work with later.)However, I have a much more stringent standard of "established in play" than you do, I think.
One other place where our standards differ is that I'll also take into account how the players interpreted the events/objects/descriptions when gauging what counts as "established in play". If I tried to accurately communicate A, but it becomes apparent that the players heard B, I'm going to treat B as what was "established in play" unless doing so would create unresolvable contradictions (in which case I'd correct the miscommunication OOC and let the players retcon any choices based on B--as that can be disruptive, my first choice is to simply run with B).