Ovinomancer
No flips for you!
There's no strawman here. You're insisting on selective reading of 4e and your own interpretation and dismissing statements made by the designers because they're not in the book and disagree with your point (you seem just fine with designer statements outside of rulebooks that agree with you). And you talked about how you played B/X earlier in the thread where you were describing play that doesn't at all sound like what was in the book (you talked of cool stories and cool characters being badass while the B/X ruleset only covers some pretty hardcore dungeoncrawling). So, no, no strawmen here. You are extremely permissive of 5e (and, apparently, older editions) but insist that 4e can only be evaluated according to the way you read the rules and only with the things you'll allow (strangely, everything that would disagree with you is disallowed). It's a solid double standard.And it's really interesting how much you need to strawman me to try and attack me. It's pretty pathetic, actually.
The only thing I've said is that, over the editions, there have clearly been varying design goals with the various editions, and that are therefore inherently more or less suited to certain play styles. What's the point of having a very formal and constrained game if you only want to tell a story ? However, if you want to play CaS, an edition with inherent balance and control of the options is inherently much better. After that, there might be other factors for preferring an edition, and I, for one, have always found a way to play the games I wanted whatever the edition, it's just that I found it more awkward with some, considering my type of game. But please feel free coming up with actual arguments instead of attacks like this.
I didn't play 4e anything like story now. I was running it solidly like I ran 3.x, with only the required adjustments (different rules, natch). I played it very trad, prepped sandbox style, and certainly nowhere close to story now. I didn't pick up story now as even a viable concept until well after 5e was out. And, given that, the game you're describing is utterly alien to me. The rulebooks explicitly stated, even in the first DMG, that powers can be used in skill challenges and may even be worth multiple successes (p74, Step 4: Other Considerations).
In short, the game you're trying to be authoritative on you just come across as someone that has an idea about it but no real understanding of it. Which is fine, except for the authoritative bit, and that just makes it look foolish.