And this is a perfect example of what really gets under my skin about this type of system: once the Wizard says there's a forge there (and not even presented as a certainty, merely as "I believe...") there is no chance at all that the Wizard can be completely wrong; that the legend is for some reason not true and thus there's no forge to be found there, or that he's got the glaciers mixed up and is remembering something he saw on the other side of the mountains.
Which on the face of it is fine if the idea is that everyone contributes to building the setting as play goes along, but it also IMO makes it far too easy for players to solve their own problems by just making something up.
I mean, even on a poor roll here they've gone from having no immediate solution* to knowing where one may be found (I assume) relatively nearby - though they might have to fight their way in - and on a 7+ roll (so, better than 50-50 odds) they don't even have to do that.
* - other than going back to town and finding a smith there.
This is a fundamental misunderstanding of how this works Lanefan. Its not surprising because you're just speculating on what happens next rather than ever having actually done it.
On a 7-9 result here, they haven't resolved their problem. They've learned something interesting. Now they have to make moves to locate the forge. Those moves themselves can (and will) generate complications/dangers to their lives. Then they have to deal with that game of spinning plates. They make it to the forge? Great, who is doing the forging (triggers a move assuming you have the materials capable to do the work you need to do to repair the armor and/or you've successfully parleyed with the smith that presently works it and/or have the requisite Coin to spend on the work...which will take time...and time is currency in DW as its a Ration for each PC and Cohort for the entire day...which matters in DW unlike in D&D where it is pretty much elided and inconsequential...like the Encumbrance you elide in your 1e game...which is consequential in DW.).
I've GMed a game where a single 7-9 Spout Lore result has ended in absolute catastrophe because of the subsequent decision-points made and move snowballing. This is INFINITELY more likely to happen in a game of DW than it EVER will in a game of D&D. So the idea that you think this is somehow EZMode D&D is just you making a profoundly incorrect extrapolation from a position of ignorance. This is what makes a lot of these conversations frustrating. Its one thing to not know what you're talking about. Its yet another thing entirely to assert something with force that is based on incorrect extrapolation from a position of deep information deficit.
On a 6- result, what is lurking in the bowels of the glacial undercomplex will be something that could very well change your PC/cohort life forever (physically or emotionally or relationship orientation)...or end it permanently. As play uncovers what that is, you get to decide "how precious is this thing to me" then you get to decide "is it worth it to continue". That is before you get to the question of "how can I marshal my resources to resolve this" and "what do I want to protect" (eg my companion characters/cohorts are likely to perish against an Ancient Dragon...but they may help...do I send them back to camp/civilization with a message of what happened here and/or our most important personal effects for our loved ones in the likely event that we perish)?
@EzekielRaiden , you xped this post. People xp posts for all kinds of reasons (how well a post was written, the kindness of manner, the humility, the apology, etc) but this post was just substantive (and also substantively wrong).
Given this misinterpretation of the agenda and principles that guide and constrain a GM handling of the spread of results on a Spout Lore move and then the subsequent play that spins out of that (which Lanefan has deeply incorrectly extrapolated about) and the fact that you appear to feel like the statement "your DW play has been drifted" is not correct (and appear to be taking a level of offense to my appraisal of your play as drifted from orthodox DW Story Now play)...I'm curious what the xp was for?
It appears the xp was for an agreement with Lanefan's (mis) appraisal of "the boots on the ground" reality of Spout Lore handling in Dungeon World?