D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Scribe

Legend
So . . . whataboutism? Just because other people were doing it doesn't mean that it's okay for you (general you) to do it too.
Nah, not whataboutism.

If 'typically' or other language was good enough (or not) before, then the same applies, and it doesnt get to be used in one case but not the other.

You may have read the MM, most seemingly did not, and thousands of posts here alone have been wasted over what should have been a non-issue. Player character races shouldnt be any different, but people just couldnt apply the logic of what D&D has said for literal decades.

"Do whatever you want."
 

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R_J_K75

Legend
Welp, there goes a lot of my good will.
Yeah I feel the same. I'll give things the benefit of the doubt but mine seems to be quickly dwindling too. Up until about a year ago, I'd pre-order most physical books WotC releases with the assumption I'll at least use some of it at some point, which for the most part I have. But moving forward I'll be extremely selective of what I'll consider buying
I love Goblinoids getting Fey Ancestry
I don't see the logic behind this. In the history of D&D up until this book have goblinoids ever had resistance to charm or sleep, outside a very specific setting or adventure? I don't think so but correct me if I'm wrong.
I don’t get why this is being done.
Nor do I. I'm worried that by the time 6E comes out every lineage will be indistinguishable from each other except for physical appearance and the game will be so far from its roots to be unrecognizable. The only thing I can think of why they are doing these things is change for the sake of change, which in some cases is good but this doesn't seem to be one of them.
 

JEB

Legend
I'm pretty sure WotC just got tired of having to come up with size-determining tables in D&D books with new races, so they decided to say "screw it, we have those in the PHB, just choose one of those and use them". It doesn't work for races/lineages that can be Small or Medium, but in that case, you should just choose a race from the PHB closes to your specific character to determine their height and weight.
What I'm interested to see is how they handle this in the 2024 edition, when various core races also get retconned to vary in size category and average heights/weights are removed. At that point there won't be a convenient baseline for various size/weight combinations. Will we see generic body-type descriptors? Or will they really just open it up to "whatever size you want"?

Kenku (who longer talk weird)
As a fan of kenku, this makes me sad.
 

Levistus's_Leviathan

5e Freelancer
Nah, not whataboutism.

If 'typically' or other language was good enough (or not) before, then the same applies, and it doesnt get to be used in one case but not the other.

You may have read the MM, most seemingly did not, and thousands of posts here alone have been wasted over what should have been a non-issue. Player character races shouldnt be any different, but people just couldnt apply the logic of what D&D has said for literal decades.

"Do whatever you want."
. . . It says "typically" in both circumstances. The new books have monsters with "Typically X-Alignment", and most new races are "Typically the same size as humans". And both of these are new changes, so I really don't see what your problem with this is. They're currently just making it more clear for people who did miss that one paragraph in the Monster Manual that Alignment for certain creatures is more lenient than they thought it was.

Again, this is absolutely whataboutism. "What about X scenario" is 100% a whataboutism. "People reacted the same way in a similar situation, so we should be allowed to act the same way in this situation" is a whataboutism.

It's not true that Halflings, Gnomes, Kobolds, Goblins, and similar races are going to be 6 feet tall in the revised PHB. That quote proves it. Whether or not people misinterpreted alignment in the Monster Manual doesn't matter, because that statement made by @Maxperson was false. "What about alignment" is not a valid argument. It's a logical fallacy, and it doesn't support what you think it supports.
 


Levistus's_Leviathan

5e Freelancer
I don't see the logic behind this. In the history of D&D up until this book have goblinoids ever had resistance to charm or sleep, outside a very specific setting or adventure? I don't think so but correct me if I'm wrong.
It's not a change for the sake of change. It's a lore change that echoes the lore of Goblinoids from 4e (where they were stated to come from the Feywild). I like that lore, and I like having a mechanic to support it. The lore might not be your thing, but it has some precedent in D&D's past, and I and quite a few others like it.
Nor do I. I'm worried that by the time 6E comes out every lineage will be indistinguishable from each other except for physical appearance and the game will be so far from its roots to be unrecognizable. The only thing I can think of why they are doing these things is change for the sake of change, which in some cases is good but this doesn't seem to be one of them.
I don't get this complaint. It's been stated dozens (if not hundreds) of times, but its repetition doesn't make it any more valid.

The races still have physical and genetic abilities. Dragonborn have breath weapons, Harengon and Satyrs have jumping abilities, Yuan-Ti have poison and magic resistance, Aasimar have healing hands, Aarakocra have talons, Fairies have a flying speed, Genasi have elemental resistances and innate spells, and so on. People like having different races. That's not going to change anytime soon.

If having cultural features in racial stats is what makes the game be D&D for you . . . that seems absolutely backwards to me and a strange hill to die on, but you're fine to keep it. However, it is absolutely not true to say that people are moving to remove racial mechanics entirely. They just want to separate race and culture, to support different settings and playstyles equally.
 


Levistus's_Leviathan

5e Freelancer
Michael Jordan Shrug GIF by NBA


If you say so.

Removal of Speed/Light Sensitivity is just 2 more things removed in an effort to generalize the game. This all WILL hit the PHB eventually, and I dont think I've been wrong yet on the path they are on.

Certainly not one I'll be riding.
Fine. I can understand not liking the changes to speed and sunlight sensitivity. I'm neutral about them. I didn't ask for them, but it's also not a dealbreaker for me that they're gone. However, I have seen a ton of people reading way too much into certain actions of WotC recently (i.e. the recent errata debacle), and creating outrage where there really shouldn't be any (removing redundant lore, removing racial alignment from setting-neutral books, etc).

If you like Sunlight Sensitivity and Small races having lower walking speed, good for you. I can see both sides of this issue. I just really hate the overblown whining that some people do when anything changes from what it was before. Not all change is "change for change's sake", and not all change is bad. Some is good, and the game can't improve without change.

I know I'll be changing/ignoring some parts of these racial changes (swapping out some innate Genasi spells, for instance), and I don't make a fuss about it when I have to make small changes like that. I just seriously don't get why so many people whine about everything Wizards of the Coast does and making ridiculous hyperbolic statements about the end of D&D when D&D is still growing more popular than ever.
 

Levistus's_Leviathan

5e Freelancer
I think its moreso tying in "Goblins are descended from Fey, just like Elves and Gnomes" as their thing

Which I'm totally down for.
I'm 100% on board with this lore update for 5e. It makes sense from a real-world standpoint (Goblins, Hobgoblins, and Bugbears were all considered fey in folklore), and it makes sense from a design standpoint (have the Elves and Gnomes be to the Seelie Fey as Goblins, Hobgoblins, and Bugbears are to the Unseelie Fey).
 

Irlo

Hero
(please explain how a halfling has the same stride as a human...? )
Think of it instead that a halfling now has the same stride as a kobold or goblin ... small races that move 30'.

Speed in 5e was never size-based.

That said, I don't think I'll be implementing the movement rate changes, unless my players really want to, which is unlikely. As a player, I usually enjoy taking some penalties along with benefits (if a reduced movement rate is considered a penalty).
 

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