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D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 
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Russ Morrissey

Russ Morrissey

HammerMan

Legend
Honestly I can't speak for anything before 3e, so consider what I said relevant from 3e onward.
fair enough... sometimes I forget how old I am...
If that's true, then we have nothing to say to each other because we're way too far. I do not see any point in spending time in a game that plays itself.
I think you misunderstand here. I don't want the game to play itself. I want to play it with a role but for my in game character skill to factor more than my out of game skill. Some call it metagaming (though I may be dateing myself again) but I think that if I know how to do something perfect but my character would not, or MAY not I would rather defualt to random+skill (aka a D&D roll)
 

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Remathilis

Legend
As a reverse count, what other official races are there that haven't seen an update to the new style?

All the PHB races, sans dragonborn
Ghostwise halfling
Lotusden halfling
Pallid elf
Draconblood Dragonborn
Ravenite Dragonborn
All subraces of tiefling
Leonin
Loxodon
Simic Hybrid
Vedalkin
Verdan
Warforged
Kalshatar
All dargonmarked variants from Eberron

That's a pretty small list i guess.
 

HammerMan

Legend
This product is giving me Palladium Book flashbacks.
I love the idea of Rifts... I have never enjoyed a game of rifts. I wonder if you could elaborate on what part you see similarity too?

Edit: and to clarify my first table top RPG was RIFTs, my second was the star wars D6 west end games ... it was only after both that I tried D&D and it was to run a 2e game for a group that included some of the same players I still know... before that I had LARPed and played Computer RPGs only
 

Li Shenron

Legend
I think you misunderstand here. I don't want the game to play itself. I want to play it with a role but for my in game character skill to factor more than my out of game skill. Some call it metagaming (though I may be dateing myself again) but I think that if I know how to do something perfect but my character would not, or MAY not I would rather defualt to random+skill (aka a D&D roll)
All right. I do not want the in-game character skills to count nothing, but I want the choices made by the players be more important for determining the outcome. I do not want to get a feeling that whatever I choose my PCs will take care of themselves.
 

I love the idea of Rifts... I have never enjoyed a game of rifts. I wonder if you could elaborate on what part you see similarity too?

Edit: and to clarify my first table top RPG was RIFTs, my second was the star wars D6 west end games ... it was only after both that I tried D&D and it was to run a 2e game for a group that included some of the same players I still know... before that I had LARPed and played Computer RPGs only
Palladium Books are/were noctorious about repackaging text and/or art in new products.

This book feels like a rehash of material we already have.

I understand the need when you could only have one additional book in the adventurer's guild, but I thought that no longer applied.

Parodoxically, I really liked D-bees of North America, but it had, what's the word , new material.
 

Azzy

KMF DM
Palladium Books are/were noctorious about repackaging text and/or art in new products.
So true! :D

This book feels like a rehash of material we already have.
This is intentional, though. This book pretty much deprecates Volo's and Mordenkainen's as far as game mechanics go. Whether or not that makes things better.... Can still be debated.

Parodoxically, I really liked D-bees of North America, but it had, what's the word , new material.
Don't remember that one. But then, I wasn't a fan of Rifts and the Palladium system drove me nuts.
 


seems odd to me that all 2nd level rogue can increase there movement by x1.5 (since can now double dash) but it is somehow not within the physical capabilities of the race...
We really need the differentiation between combat maneuver speed (30ft for most races +/- 5ft) and walking/running speed.

A rogue can maneuver better during combat, but they can't outrun everyone else over a longer period of time.
 



yeah that too...

I mean by D&D standard a 20str 20dex 20con trained in athletics 17 year old fighter moves 30 and so does a 11str 9dex 12con 80 year old wizard
It easy to calculate some base speed (regarding all defenses) from str, dex and con. Could be in the same section as jump.
And athletics checks might allow you to sprint.
That is how I rule it anyway.
 

I do like the fact that for like Shadar-Kai, Eladrin, and what not, they are classified as Humanoid but for the effects of Feats and items/stuff can count/qualify as elves. I did something similar in regard to Racial Feats when starting all races off with one at level 1. Very 3.0/3.5ish which is something I like a lot.

Although, I am going to be that DM who would allow the Eberron Revenant Blade feat and Double-Scimitar being allowed in that selection of Elven feats/weapon proficiency for those races too, despite what RAW Trance says.
 

Li Shenron

Legend
Maybe their independently wealthy older sibling is buying it for them.
Well they do call it a "gift set" after all...

I would think that making a product that is a marginally discounted bundle of optional books, two of which already sold in large quantities and the third a mere update, targeting older wealthy brothers of people who already have the more useful core books but none of these 3, isn't the greatest idea. But who am I to say so? Apparently whatever WotC releases turns out to be a market success eventually, even those three-digits-price sapphire dice which for me were a complete nonsense.
 


Parmandur

Book-Friend
New players usually buy the PHB. New DMs usually buy the 3 core books. I don't think someone is still likely a "new player" if they're already buying 3 supplements.
Well, you might be surprised, and the point of this package is to lower the bar of entry in the game store. It's not for literally anyone who posts here
 

Parmandur

Book-Friend
Well they do call it a "gift set" after all...

I would think that making a product that is a marginally discounted bundle of optional books, two of which already sold in large quantities and the third a mere update, targeting older wealthy brothers of people who already have the more useful core books but none of these 3, isn't the greatest idea. But who am I to say so? Apparently whatever WotC releases turns out to be a market success eventually, even those three-digits-price sapphire dice which for me were a complete nonsense.
So, with this set, moving forwards someone who wants to get into D&D can buy the core book set, which goes for less than $90 on Amazon and not that much more in a FLGS, and if they want all of the rules (95%, at any rate), just another $90 puts it all at their fingertips. Much easier to decide on two $90 purchases than 12 hardcover purchases, unless you spread it over 8 years.

Lowering the bar for entry, it's good marketing. They can put these two gift sets in Target, next to the box sets that still sell like hotcakes.
 
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As a reverse count, what other official races are there that haven't seen an update to the new style?

All the PHB races, sans dragonborn
Ghostwise halfling
Lotusden halfling
Pallid elf
Draconblood Dragonborn
Ravenite Dragonborn
All subraces of tiefling
Leonin
Loxodon
Simic Hybrid
Vedalkin
Verdan
Warforged
Kalshatar
All dargonmarked variants from Eberron

That's a pretty small list i guess.

I do like the fact that for like Shadar-Kai, Eladrin, and what not, they are classified as Humanoid but for the effects of Feats and items/stuff can count/qualify as elves. I did something similar in regard to Racial Feats when starting all races off with one at level 1. Very 3.0/3.5ish which is something I like a lot.

Although, I am going to be that DM who would allow the Eberron Revenant Blade feat and Double-Scimitar being allowed in that selection of Elven feats/weapon proficiency for those races too, despite what RAW Trance says.

What's more interesting was the Gobliniod subtype for races given no effect or feat to my knowledge targets Gobliniods specifically. Could it be a sign of things to come, something up their sleeve?
 

Li Shenron

Legend
Lowering the bar for entry, it's good marketing.
Obviously good for them... the real "bar for entry" into the hobby is zero (just download the Basic pdf) and the "bar for entry for players who must own physical products" is the PHB.

It is certainly good marketing into making people think the bar for entry is much higher and they are generous in offering a discount.
 

Parmandur

Book-Friend
Obviously good for them... the real "bar for entry" into the hobby is zero (just download the Basic pdf) and the "bar for entry for players who must own physical products" is the PHB.

It is certainly good marketing into making people think the bar for entry is much higher and they are generous in offering a discount.
It makes the question of answering product questions in an actual store much easier: "buy this, it has all the important stuff."
 


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