D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Aldarc

Legend
One advantage of giving every race a 30' movement speed is that it eliminates a line of text from every single race entry - which really adds up if you're going to have a lot of races in a book.
Admittedly the beginning of the Lineage section could say something to the effect of "Your base Speed is 30 feet and your size is Medium unless otherwise noted in..."
 

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billd91

Not your screen monkey (he/him)
Why not have their racial abilities revolve around the fun things you can so as a shorty rather than punching them in the throat? OR at least a tradeoff instead of just making being short suck?
Depends on what you consider making short suck. Lacking an ASI to strength, having 5 feet shorter of movement, and being unable to use heavy weapons don't really make short suck. Halflings, as written in 5e, definitely don't suck despite those things.
 

ART!

Deluxe Unhuman
Just for fun I made up a fake rule (not sure I would use it) where your speed is equal to 30 + the (highest mod of your str dex or con)x5
so if you have a 14 as your highest physical stat it is 40ft if you get a 20 stat it is 55ft but training in athletics lets you add your prof (so +2-+6) to your stat for the calculation adding 10ft-30ft... meaning the slowest you can be is 40ft and the fastest is 85ft without magic (if we allow expertise to include that would double prof to give up to +30ft so 115ft... lets do some math for fun)
I'd be totally fine with movement based on one or more ability scores, feats, and class features, with no default movement rate.

On top of that, it'd be interesting to average movement rates for long-distance travel; with certain kinds of builds being faster than others, specialized military units (as one example) could cover more ground than mixed/combined military units.
 
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DEFCON 1

Legend
Supporter
So "rogue" is a racial ability now? Every halfling is a rogue?
If we add up all the halflings that are rogues, barbarians, monks, have the Mobile feat or are played in games that are Theater of the Mind... you have an exceedingly large number who are not moving 25' per round (either because their distance moved in the round is higher, or because the game isn't tracking granular speed.) As a result... a whole host of halflings are not in fact "slower" than humans, elves, dwarves etc., so the fact that the new PHB in 2024 that might change the halfling's speed from 25' to 30' won't actually result in anything substantially different than what a lot of us already see.

If we already have a whole heap of halflings that are moving faster than humans every round (however we reach that number through whatever mechanics they acquire), then needing some of them to be 5' "slower" to me is unnecessary.
 

HammerMan

Legend
I'd be totally fine with movement based on one or more ability scores, feats, and class features, with no default movement rate.

On top of that, it'd be interesting to average movement rates for long-distance travel; with certain kinds of builds being faster than others, specialized military units (as one example) could cover more ground than mixed/combined military units.
yeah this would be combat movement over land movement would need a different calculation
 

Maxperson

Morkus from Orkus
If we add up all the halflings that are rogues, barbarians, monks, have the Mobile feat or are played in games that are Theater of the Mind... you have an exceedingly large number who are not moving 25' per round (either because their distance moved in the round is higher, or because the game isn't tracking granular speed.)
Absolutely none of which matters even a little bit. Add up all those halflings of those various CLASSES. Then I'll show you humans of the same classes that can do the same and are faster.
As a result... a whole host of halflings are not in fact "slower" than humans, elves, dwarves etc., so the fact that the new PHB in 2024 that might change the halfling's speed from 25' to 30' won't actually result in anything substantially different than what a lot of us already see.
Wrong. It adds up to halflings getting the same boost from a class that humans, elves, dwarves, etc. also do, and remain slower than those faster races who are also members of those classes.
If we already have a whole heap of halflings that are moving faster than humans every round (however we reach that number through whatever mechanics they acquire), then needing some of them to be 5' "slower" to me is unnecessary.
Yes. You have SOME halflings getting a boost from a class and being faster than the vast majority of their race and NEEDING that boost to be as fast or faster than the average human. You do not have the race of halflings being faster than the race of humans, and in fact are very far from it.
 


Weiley31

Legend
Oddly enough, while WotC has stated that this will be the case for drow in D&D going forward in an official article on their website, so far the only book they’ve been mentioned in is the latest Drizzt novel, which doesn’t really count, since WotC also recently said that the novels were no longer considered canon. I can only assume they have plans to publish info about the two new cultures in an upcoming FR product that we don’t know about yet.
I'm still waiting for them to pop up in a UA. Which I do expect that we'll get UA that details some of the potential changes to the PHB races as we draw closer and closer to 2024.
 

Cadence

Legend
Supporter
Why not have their racial abilities revolve around the fun things you can so as a shorty rather than punching them in the throat? OR at least a tradeoff instead of just making being short suck?
Isn't that what halflings do right now with "naturally stealthy" and "halfling nimbleness"?

When flying comes up, a lot of people mention low ceilings and the like to not let it always dominate. Would small passages and tunnels make being taller not always dominate?

But, I was being serious in my question too. What does a human get for playing someone short right now to balance the negatives? Would merging S and M remove needing to wonder?
 

Weiley31

Legend
Looks like Changelings got a couple of buffs, can now change between medium and small and are now fey.

I really like those changes. Changelings from folklore were fey, so it makes sense for the race to be Fey. It also helps justify their existence in non-Eberron settings.
Which also makes sense as Hags are Fey too. And in Pathfinder and DND, Changelings are the children of Hags and can suffer a potential bad ending fate of becoming a Hag too if everything goes according to the Parent Hag's plans.
 

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