Making Religion Matter in Fantasy RPGs

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Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

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The Question of Gods​

When we look at religion from a gaming perspective, the most interesting thing about it is that in many settings, the existence of deities is not in question. One of the most common arguments over religion is whether there even is a god of any form. But in many fantasy games especially, deities offer proof of their existence on a daily basis. Their power is channelled through clerics and priests and a fair few have actually been seen manifesting in the material realm. This makes it pretty hard to be an atheist in a D&D game.

While the adherents of any faith believe the existence of their deity is a given fact, having actual proof changes the way that religion is seen by outsiders. In many ancient cultures, people believed in not only their gods, but the gods of other cultures. So to win a war or conquer another culture was proof your gods were more powerful than theirs. While winning a war against another culture can make you pretty confident, winning one against another culture’s gods can make you arrogant. Add to that the fact you had warrior priests manifesting divine power on the battlefield, you are pretty soon going to start thinking that not only is winning inevitable, but that it is also a divine destiny. Again, these are all attitudes plenty of believers have had in ancient days, but in many fantasy worlds they might actually be right.

Magic vs. Prayer​

If a world has magic, it might be argued that this power is just another form of magic. Wizards might scoff at clerics, telling them they are just dabblers who haven’t learned true magic. But this gets trickier if there are things the clerics can do with their magic that the wizards can’t do with theirs. Some wizards might spend their lives trying to duplicate the effects of clerics, and what happens if one of them does?

The reverse is also interesting. Clerics might potentially manifest any form of magical power if it suits their deity. So if the priest of fire can not only heal but throw fireballs around, is it the wizards that need to get themselves some religion to become true practitioners of the art? Maybe the addition of faith is the only way to really gain the true power of magic?

Are the Gods Real?​

While divine power might be unarguably real, the source of it might still be in contention. A priest might be connecting to some more primal force than magicians, or tapping into some force of humanity. What priests think is a connection to the divine might actually just be another form of magic. As such, it could have some unexpected side effects.

Let’s say this divine power draws from the life force of sentient beings. As it does so in a very broad way, this effect is barely noticed in most populations. A tiny amount of life from the population as a whole powers each spell. But once the cleric goes somewhere remote they might find their magic starts draining the life from those nearby. In remote areas, clerics might be feared rather than revered, and the moment they try to prove they are right by manifesting the true power of their deity, they (and the townsfolk) are in for a very nasty surprise.

Can You Not Believe in Them?​

There are ways to still play an atheist character in a fantasy game. However, it does require more thought beyond "well I don’t believe in it." That's a sure way to make your character look foolish, especially after they have just been healed by a cleric.

What will also make things much tougher is having a character that refuses to benefit from the power of religion due to their beliefs. They might insist that if they don’t know what in this healing magic, they don’t want any part of it, especially if the priest can’t really explain it outside the terms of their faith. That this healing works will not be in doubt. So are they being principled or a fool? If the explanation for magical healing isn’t "this is just healing energy" but "it’s the power of my deity, entering your body and changing it for the better" the character might be more reticent about a few more hit points.

When it comes to deities manifesting on the material plane, it’s a little harder to ignore them. But this isn’t always evidence of the divine. A manifesting deity is undoubtedly a powerful being, one able to crush armies and level cities, but does that make them divine? While the power of a deity is not in dispute, the definition of what is actually divine in nature is a lot muddier. This is ironically harder in a fantasy world where lich-kings, dragons and powerful wizards can do all the same things many deities are supposed to do.

What Are Gods?​

So we come back to the question: Whether you are a cleric, adherent or atheist, of what actually is god? What quality of them demands or inspires worship beyond the fact they are powerful? Plenty of philosophers are still trying to figure that one out. While in a fantasy game their existence and power may not be in question, whether they are holy or even worthy of trust and faith might be much harder to divine.
 

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Andrew Peregrine

Andrew Peregrine


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Since I first saw it, I have ported the concept from Primeval Thule into all my D&D games. In PT, the gods are distant and pretty much unknowable. The faiths in the settings are cabalistic. IOW, they function essentially as wizards - a cleric teaches new clerics how to perform spells, along with inducting that new cleric into the faith, but, nothing actually forces that cleric to obey any of that faith's teachings. At least, nothing from the gods anyway. Other clerics of the faith might have something to say.

So, you could worship a LG god, and be a completely evil puppy eating monster, openly mocking that LG god and you'd still have spells and whatnot from your class.

I find it a very liberating concept for D&D. One, it allows for a lot more internal intrigue within given faiths - schisms and suchlike are a lot more plausible when one side can't suddenly stop casting spells because they abandoned their faith. It also makes following a faith a very personal choice - clerics, paladins and whatnot aren't beholden to their deity for their class abilities. And, of course, it goes beyond that as well - things like angels and various other servants of a deity aren't beholden to that deity either. Which adds an interesting wrinkle.

I'm probably not explaining this very well. It makes a lot more sense in my head and I really hope I'm not offending anyone here. I'm certainly not trying to say that this is a better way to handle deities and faith. Just the way that I like to do it.

But I do 100% agree with the notion that clerics and whatnot, particularly in D&D, really need a lot more "religion" than they have. But, I also 100% understand why they don't.
 

2. Most D&D religions are reskinned Christianity.

And Christianity is just the reskinned version of a bunch of Pagan religions. And those Pagan religions get used in a lot of fantasy product. So it is just a big circle.

For a pseudo-science take on a monotheistic religion, look at the one used in Final Fantasy X and X-II.

As for the "why no religions, or real-world religions, in Sci-Fi? I don't think they would survive in the size and power they are now, once other planets are visited, and more importantly, other sentient life is encountered. Life that should not exist according to many of their teachings. The existence of intelligent alien life, especially more advanced and powerful, invalidates the "we are the center of the universe" dogma and a lot of people would abandon the Big Three. So that leaves you with the more mystical and philosophical "religions" to survive and maybe even grow in a Sci-Fi setting.
 



I agree - with a typical DnD pantheon, the best reference for how laity would interact with religion is: "Shinto as presented in anime." Not a daily or even weekly activity, priests aren't really leaders (more like craftsmen), and people either go to a temple/shrine for a specific purpose or because it's festival day (which is more of a community event than a religious one).

If it ain't festival day, and you don't need a spell cast, there's no need to think about it.
Yes and no. One major difference is that, at least as I understand it, Shinto kami are gods of particular Things/Places – a particular spring, forest (or tree), mountain, and so on. So the kami of a forest is mostly interested in the continued health of that forest, and entreaties to it will likely be limited to forest-related stuff (good hunting and so on), and if you're on the other side of the country the kami of that forest isn't very relevant to you. But D&D gods tend to be gods of Concepts – War, Justice, Hunting, Plants, Law, Luck, and so on. Some might be gods of Really Big Things, like the Sun or the Moon. Those tend to have wider applicability, and you'd probably see more supplication/prayer to these kinds of gods outside of festivals. But I could easily see them being seen in the same way Eberron gods are: spiritually omnipresent within their domain. Wherever someone is crafting something, Onatar is there to guide them. In every field and forest, Arawai is there watching. With every commercial transaction, Kol Korran is seeing that everything's on the up-and-up. And whenever a man betrays another, the Mockery is guiding his blade with a smile. You don't need to pray to the gods, the very act of doing stuff with them in mind is prayer enough. And then you'd celebrate (or placate, in some cases) them on particular occasions, either individually or en masse.
 

I have to admit - I would love to see a D&D setting with Small Gods. Where a god is a spirit tied to a particular location and has little influence outside of that location.

Not sure it would work in most D&D games though which tend to feature a much broader scope.
 

Mass Effect mentioned species religions. Among humans, apparently atheism is common, and Ashley William's Christianity is considered "odd" by the time the game takes place. (Note that Shepard can respond by saying they're Christian, they're atheist and okay with her religion, or respond like a jerk.) The turians believe in spirits, and sometimes express doubt in their existence. The hanar believe in the "Enkindlers". The drell had their own religion(s) but some have taken up the worship of the "Enkindlers" (which makes sense, given the cultural fusion). The asari believe in "the goddess" (the origins of that religion can be explored in the third game). Some salarians are religious but it seems most are atheist. The batarian religion hasn't been explored thoroughly but there's a mad preacher who can't tell you anything beyond insults. The geth believe in ... spoiler!

I think it's easier for sci-fi because religion doesn't (normally) provide power in those settings. An alien who abandons their religion may suffer social problems but they're not going to lose the ability to cast spells.

Yes and no. One major difference is that, at least as I understand it, Shinto kami are gods of particular Things/Places – a particular spring, forest (or tree), mountain, and so on. So the kami of a forest is mostly interested in the continued health of that forest, and entreaties to it will likely be limited to forest-related stuff (good hunting and so on), and if you're on the other side of the country the kami of that forest isn't very relevant to you.

There's also "celestial" kami (aka the ones with names, to my western eyes). Shinto has four classes of kami, IIRC. In anime characters will often refer to "kami" (the way someone might say "god!") and it's never clear to me what the context is.

There's some info here: Kami - Wikipedia
 

I actually really like how Eberron and Exandria treat religions. Exandria's pantheon is actually worshipped like most real world polytheistic were (the Dark Six and Sovereign Host from Eberron get similar treatment, but it's more apparent in the Dwendalian Empire from Wildemount). Most people worship all of the gods in the pantheon, celebrating their different holidays, making sacrifices to all of them, praying to them when asking for something specific to their portfolio (someone from the Dwendalian Empire might pray to Kord to aid them in battle, to Raei if they need forgiveness, to The Raven Queen to usher the spirits of their loved ones to the Afterlife, to Bahamut if they want someone who wronged them to face justice for their actions, etc). Certain people prefer different gods in the pantheon, but basically everyone worships almost all of the deities in the Prime Deities Pantheon in the Dwendalian Empire (the Betrayer Gods, Lesser Idols, and a few of the Prime Deities are illegal to worship in the Dwendalian Empire, too).

Eberron has the whole "our gods may or may not be real, and even the Angels that serve those gods don't know if they actually exist", which I love, and also has a similar treatment of the different pantheons in Khorvaire and Argonnessen. It also leans heavily into the "state-sanctioned religions", with the Riedran worship of the Dreaming Dark (who run the government), Karrnathi Blood of Vol "church" (it's more of a philosophy, really, but still qualifies), Thrane with the Church of the Silver Flame (which also runs the government, like Riedra), and Darguun worship of some of the Dark Six.
 
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