no non caster gets any class feature equal to a single 6th level spell... at 20th you have 2 6th 1 7th 1 8th and 1 9th.
remember hexblade,some bards and half clerics can do that and still be pretty close to melee fighters in AC,damage, and hp
As has been said. Fighter powers are additive, spells are isolated. A 6th level spell will only ever be as good as it is on the page (bar some very minor tinkering from feats/subclass). Many fighter abilities stack, which in combination are better than a single spell.
is the best limit yet... and still allows to 'only' have 1 or 2 big buffs up at a time
If indeed they are willing to use their precious concentration on buffs rather than bigbys hand etc. And more importantly waste the first two rounds of combat - the single biggest cost to a wizard - the action economy.
spell resistance (I assume you mean magic resistance) is a joke and energy immunity/resistance is only an issue if your caster doesn't have diversity of energy types (witch is possible, and with spell known class likely) but we keep compare optimal fighter.... so now we need to play the caster dumb AND optimize the fighter
How is getting advantage on saves against banishment and dominate, and all those supposedly awesome cantrips etc etc a joke? I can also add legendary resistance the mix for an extra gut punch for wizards.
weapon (blud/slahs/peirce) can also be resist and immune just FYI... so that about equals out
Every fighter in every game has a +1 weapon by 5th level at the latest. Pretending otherwise is willful blindness.
yeah cause the 'take the enemy out of the fight' spells might only work for 1 round, or (less likely) 2... but martials have nothing like it
They don’t need them, they take the enemy out of the fight permanently, by killing them. Unlike hold monster which just means it needs a fighter to deal with it in a couple of rounds, when the wizard is out of spells.
not withstanding my hate of fumbles... I doubt many casters only have a 10% chance of fail... but all it does is mean cast another spell
It means losing another high level slot, and spending time re-applying the buff again. Else being vulnerable.
how much does it cost to learn new fighting technices... oh you just can't raw... got it
One feat. Of which the fighter get several.
like concentration this is a good idea... but few spells have them
It’s still an extra cost the wizard balances that the fighter doesn’t.
lol what... wizards and sorcerers have the least hp in the game... at an average of 2 less per level.
Yes, they generally have less Hp. That was my point. They have 66% of the hp + Con. I’m not sure why this is controversial.
what do you mean limited? 1 1st level spells slot, 1 invocation and you can have mage armor all day. or you can put on leather armor for a feat... and many casters (including 1/2 of all clerics) can have full plate
Mage armour gives you AC 13 + Dex. Cleric armour? It’s amazing how you try and cherry pick the best feature from each caster and pretend they apply to them all.
and how many manuvers can fighters know... I'll wait well you look that up
Plenty to spend those precious points. Though I prefer EK
so as long as it is better then 3e? you do know they can make there own right?
Only painfully slowly, and dependent on the time and materials available.
limited power gain... lucky seems like still the break away star, but magic adept letting you break your own concept of what magic is feels pretty powerful too.
Magic adept is fun. It it’s once a day. Fighter feats can add useful abilities to every single round of combat for extremely efficient action economy.
yes you did... but all that does is stops novaing and force you to have longer work days...
It stops wizards dominating by downsizing the volume of weight they can shift in a combat, dramatically.
or it can suggest the dragon go home and guard it's hoard, or it can make it break out into laughter missing a turn, or it can launch a 3rd level fire or lighting spell that even save for half is a joke becuse they KNEW they were over powered...
Well it probably can’t, because the dragon has legendary resistance and immunity to fire or possibly lightning. But it’s a nice thought. Even if the wizard did spend three rounds casting spells to no avail to whittle down the resistance. There’s still an angry dragon 1 hour later. The fighter just kills it
It’s also worth noting that fighters are kings of the action economy. Firstly and most importantly they are pret a porter, ready to go from round 1. Secondly It is very easy to consistently get repeatable action, bonus action and reactions that can be useful in every round of combat. The wizard however is burning through 1st and 2nd level slots to use its shield and misty step just to stay alive and wasting its first few actions trying to get blink/fly/mirror image up to stay alive. I’ve lost track of the times my sorcerer has spent 2 rounds prepping only to find out the combat is over next round!
Throw in action surge and the Fighter can consistently carry heavy weight, particularly in one on one fights.