2e modrons:The picture you posted was from a CRPG, not a 2E book.
2e modrons:The picture you posted was from a CRPG, not a 2E book.
Really? I hated most of the planescape art. Much prefer the art we have now.Is this about Strixhaven and (what we have seen) of Radiant? 2 books? Or just the 1?
D&D has had bigger experimentation in art. Dragon Lance (at the time), Darksun, and especially Planescape, for example.
And sure they were all better than Strixhaven art wise, but can you draw such big conclusions from 1 book?
You might want to reread the post in question, which touches on rather a lot more than the hiring of a person who literally has nothing to do with DnD books.You don't really have a leg to stand on here. Your reply literally had nothing to do with the post you quoted. @beancounter posted a link to an article about the hiring of Leah Hoyer. He (she?) included some quotes from the article that perhaps implied a kid-oriented direction to D&D offerings. Am I convinced by that? I don't think so. But I recognise that this is a compelling and topical argument at least. Your response was... I don't even know what to make of it.
I think that words like these were intended to incite young "munchkins" to experience the story-telling power of this unusual new type of game that was not just about winning or losing, getting powerful items and bashing things with them. It was about the enjoyment of creativity.
Ok, I see what you mean by disneyfied (not that I exactly agree), but that doesn’t seem like a strong departure from D&D of the last (which almost always been marketed as for 11or 12 and up. I mean the 1e books had actual cartoons in them!Read post #240.
So, uh, my very first exposure to D&D was from the Fantasy Forest board game (1983-ish) and AD&D cartoon (ditto), when I was 6-7. Both of these things were targeted directly to kids."While both can be enjoyed by kids, they aren’t the target demographic. That’s why Wizards of the Coast recently launched a new studio aimed to design new projects targeted directly at kids."
Just a turn of phrase. It ain't that deep.Who is blaming anyone? It's an aesthetic I don't care for. That's all. You disagree. OK
We'll have to agree to disagree on that. All of those except Primus look extremely goofy to me. That ridiculous face on the quadrone in particular is just...what? It looks like a friggin' modern-day meme. Sans context, I would genuinely have thought it was a manipulated image, with someone having blanked the ordinary quadrone face and put in a variation of the "me gusta" meme face.These are examples of 1E modrons. Simple drawings, but not goofy or overly cartoony as far as anthropomorphic shapes go.
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Interesting! Particularly given some of the ways D&D history is presented by people today, e.g. many lamentations about the existence of dragonborn or people choosing races purely for power, and conversely the emphasis on long-running personal character stories (incompatible with most high-lethality styles) that "takes the challenge out" etc. I've definitely had grognards, one of them having been a player at Gygax's own early games, tell me that they found all the narration of attacks and such to be incredible tedium, though, so there seems to have been something of a shift in what people think "roleplay" means. Kind of an ironic one, actually. Classic D&D was even more hard-coded for roles than 4e was, but people hold it up as a bastion of freedom to do anything--and the whole point was to "play your role," as in, to be the magical artillery or the meatshield or Brother Bactine etc.What's interesting is that a lot of people are saying they like the dnd art they grew up with. I relate to that, as it was that aesthetic (Elmore and then Diterlizzi, in my case) that drew me into these fantasy worlds.
As a child. Dnd drew me into its fantasy world as a child of 10 or so. Because dnd has been, from at least the late 70s, a game for children. All the basic sets are clearly written for an audience of children and early teenagers (it just turns out that simplistic style is exceptionally clear for explaining a game compared to 200 pages of Gygaxian prose). And older gamers complained about "kid dnd" back then too:
When the Grognards Were Munchkins
A blog about table-top role-playing games after a break of two decades.lichvanwinkle.blogspot.com
Ironically, the concern then was that these younger players weren't fully understanding the that the game was about role playing
Whereas today's grognards seem upset that younger and/or newer players are not more interested in just "getting powerful items and bashing things with them." You know, like they used to do when they were munchkins!