What's interesting is that a lot of people are saying they like the dnd art they grew up with. I relate to that, as it was that aesthetic (Elmore and then Diterlizzi, in my case) that drew me into these fantasy worlds.
As a child. Dnd drew me into its fantasy world as a child of 10 or so. Because dnd has been, from at least the late 70s, a game for children. All the basic sets are clearly written for an audience of children and early teenagers (it just turns out that simplistic style is exceptionally clear for explaining a game compared to 200 pages of Gygaxian prose). And older gamers complained about "kid dnd" back then too:
A blog about table-top role-playing games after a break of two decades.
lichvanwinkle.blogspot.com
Ironically, the concern then was that these younger players weren't fully understanding the that the game was about
role playing
Whereas today's grognards seem upset that younger and/or newer players are not more interested in just "getting powerful items and bashing things with them." You know, like they used to do when they were munchkins!