Ruin Explorer
Legend
I don't think you're entirely wrong re: Elmore, and there was a very certain '80s "generic fantasy" style, but it didn't last (maybe a decade?), and it was never quite as widespread as the current "modern fantasy generic" style.I don't think anything you've said here is wrong, but I think 2e fell into that same trap of generic fantasy. I remember Elmore's works generally looking like the front cover of every fantasy novel published at the time. It was, perhaps as a victim of his own success, the generic image of fantasy that I recall from Dragonlance on. I think that's why they went with Brom and DiTerlizzi: to change things up with new looks. They specifically went with a single artist for a whole setting. Planescape and Dark Sun have consistent art direction because they had a single artist. However, TSR books in these settings also have a lot of pages that are just two columns of text.
Re: Planescape and Dark Sun having "a single artist", that's completely untrue and I'm surprised you said that. Dark Sun had several artists. Brom was just the best. Baxa, who I didn't like at all at the time, also a very distinctive style and one that worked well for Dark Sun. The 2nd Dark Sun boxed set was notable for using neither of them and looking anemic and un-Dark-Sun-like as a result (I'm pretty sure neither - definitely no Brom). Planescape also had several artists but it's unquestionable that it had a huge amount of extremely high-quality and utterly setting-determining art from DiTerlizzi.
There's absolutely no reason on earth WotC couldn't do the same. Especially in the current era where they potentially have mega-budget because they're raking in cash for Hasbro. MtG is still, right now, getting the pick of the artists, getting more talented artists, and getting more original artists. There are artist out there working on MtG cards (and occasionally even alternative covers for D&D stuff) who are as talented and as distinctive as DiTerlizzi was at the time. But are they getting paid to do D&D work apart from the odd alternative cover? HELL NO. Why? I HAVE ABSOLUTELY NO IDEA AT ALL!!!! Argh!
As for two columns of text, so? I don't see your point. I think maybe you're accidentally illustrating one of the follies of WotC, which is that "generic boring-as-hell art is better than no art", and it's like, is it? I don't think so myself.
The whole thing is mystifying to me.
D&D can afford the best artists. But MtG gets them, and D&D doesn't. I'm sorry to say this because like, the art does take skill, but has been left with some very generic and slightly "meh" artists, ones who don't seem to have a lot of vision or distinctiveness, and who are very far from talentless or bad, but also just... bland. And I don't think this blandness, ultimately, is helpful to D&D or WotC. I think it's very much a "succeed despite" rather than a "succeed because of".
I want to see art that makes me react in D&D books. I'd rather a piece that was so specific it the style made me go "Ugh!" than the current bland zero-reaction stuff.
That's the truly bizarre bit about it. And it's not like there aren't highly distinctive artists working in fantasy right now - there are tons - and WotC is hiring them! But not for D&D! Just for MtG. For D&D, they will only reuse MtG material, or hire artists who don't have much of a personal style. At least WAR back in 3.XE had a personal style. It wasn't super-strong but it existed. The 5E art though? I feel like I could physically hurt my old art teachers by showing them enough of it, and pointing out it was by different artists - but you can barely even tell.But most of these artists don't have the slightest hint of a personal style. Their artwork remains completely interchangeable. It's utterly nondescript, and none of them dare to stand out.
I don't know how much of it is just they don't have a personal style, how much is they don't dare to have one, and how much is by being utterly generic, they get more work. It's so odd.
Also re: Disneyfied, I have to say, I don't particular see that. I actually think that would be an improvement over mega-generic. Disney has like, an attitude, a vibe, I'm not super-into-it, but I can get it, I can see how it works. And it's not what these generic artists are doing. The only real point of similarity to Disney is the mode of dress crosses over a fair between this and Disney's more fantasy-esque stuff (like Tangled).
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