Yeah I'm with
@doctorbadwolf on the "surviving via predation" seeming...completely unrelated to the stuff you've described
@South by Southwest, and I have no idea whatsoever what you mean by "IRL, the world doesn't love us; a fantasy world that does is soft."
And this bit...
This I vehemently disagree with. “People are basically good” does not trivialize human evil. It contrasts and highlights it. If anything, pessimistic views of people trivialize human evil by making it seem like people are just behaving naturally.
...I
completely agree with. Grimdark is almost always WAY,
WAY more "trivializing" of evil and its banality, because it flattens the world into "bad people potentially doing kind-of-okay things for usually bad reasons" vs "bad people doing mostly sucky things for usually bad reasons." A world that has brightness in it actually has the possibility of
differences.
I further...have no idea what the connection is between building a world wherein people generally have good intentions (even if they still do bad things) and "trivializing the reality of evil." Like, let me speak in concrete terms, referring to the world I myself have made.
I run a game for my friends that I call
Jewel of the Desert, using Dungeon World. It is set in the Tarrakhuna region, a semi-arid, arid, or outright desert land. The Tarrakhuna is heavily inspired by the
Thousand and One Nights, the
Seven Voyages of Sinbad the Sailor, several actual Islamic Golden Age classics, and certain actual places or time periods, such as Al-Andalus at the height of its success and glory. It samples from the geography and culture of Moorish Spain and Morocco specifically and North Africa, the Near and Middle East, and (to a limited extent) the Indian subcontinent.
I have explicitly and intentionally set out to create an overall "bright" world. Overall, the average person is generally decent; showing mercy is almost always an effective strategy; there is a general opposition to most really terrible things (e.g., slavery is outlawed and considered
really really awful). Ordinary folks mostly want to do the right thing, but they may not always know what the right thing is, or they may feel backed into a corner, or fall prey to schemes or manipulation and not know how to get out. Most (NOT all, but most) leadership types are either actually good people, or "pragmatically good" people--doing good, or at least beneficial/pro-social things, because those things are
useful or
productive, not out of the goodness of their heart.
Yet there are also some really dark things in this world. There's a literal assassin-cult that consorts with devils and desires the ability to murder people basically whenever they want. There's a secret faction of druids who want to destroy all the cities and their residents and turn the region into a massive swamp ruled by their hive-mind. A black dragon has been manipulating the city for centuries to take over, having the entire city as its "hoard." There was a horrific mind-virus spirit-entity, the Song of Thorns, capable of infecting and corrupting people solely by
reading the lyrics of the Song. (Note "was": the party killed this spirit
very extremely dead.) The rich and powerful--super-merchants, Jinnistani nobles, archwizards, etc.--often suffer no consequences for their misdeeds unless they do something very stupid.
Darkness exists in this world. And it absolutely does threaten to overtake the good and noble things, if no one acts. But the world
as it already exists is WORTH saving. It is a place where people can, in fact, actually be happy. They are not
guaranteed to be happy, or good, or friendly. But they probably are, so long as they're given a chance.
That's why this kind of art appeals to me. The world I have made is not at all afraid to stare into the ugliness that mortal-kind can display, but it does not revel in it, nor does it normalize it. The light shines; its defenders, if sincere and true, can keep it shining. That doesn't mean it's impossible for darkness to grow and spread--indeed, the darkness is
constantly looking for new openings to exploit, that's kind of how it rolls. But good people, in the right place, at the right time, can stop the darkness and save, perhaps not the
whole world, but certainly the part of it they know about.
Because I'm so tired of worlds where cynicism is the norm. I'm so completely done with worlds where most people are selfish, racist idiots. That doesn't mean I make every NPC a saint. But it does mean that, in general, doing the right thing for the right reasons
works, if people are willing to stand up. That is, to be sure, somewhat fantastical.
It's a fantasy, that's the point.