Sepulchrave II
Legend
Not a fan of anything which denies player agency (I'd rather find ways to increase player agency in D&D, which isn't always easy). Don't like deceiving players.
Prefer to push events/scenarios forward through dialogue, but if the dice are invoked, let them do their job. If a roll were to completely upend the game, I'd prefer to find a mutually agreed solution which recasts its meaning.
I don't enforce character death (see posts by @loverdrive on page 3 of this thread), which essentially removes the 90% of the urge to fudge, anyway, IMO.
Prefer to push events/scenarios forward through dialogue, but if the dice are invoked, let them do their job. If a roll were to completely upend the game, I'd prefer to find a mutually agreed solution which recasts its meaning.
I don't enforce character death (see posts by @loverdrive on page 3 of this thread), which essentially removes the 90% of the urge to fudge, anyway, IMO.