D&D General I am so done with kickstarter

But what really bothers me, is how long you have to wait for kickstarter products to arrive.
This is why it's super crucial to read the entire campaign page, and not just the top level. For example, the "Risks and Challenges" section at the bottom of the page and the "estimated delivery date".

Some projects have very good "Risks and Challenges" sections where they will talk about things that might happen to delay delivery. You can also find out if the product is already done or if you're funding development of the project. If a project doesn't include these things, and the creator doesn't have a track record of delivery, then you need to take that into account. For example, I probably wouldn't have backed the particular project you're talking about because the "Risks and Challenges" section doesn't indicate that the folks involved thought thoroughly about the things that could go wrong, it's the first Kickstarter that they'd done, and it doesn't appear that they had even a draft PDF ready to share when the kickstarter ended. I've broken that rule at times and have mostly gotten lucky, but I try to follow it.

Conversely to see a good Kickstarter campaign look at any Onyx Path or Steve Jackson Games or Free League campaign. They'll tell you flat out where they are in the process - usually at the final draft stage for Onyx Path and Free League and often "ready to ship to a printer we just need the money to pay them for it" for SJG. They have established track records, they put reasonable timelines on their delivery dates, and they have a record of hitting their commitments.

Kickstarter is basically sitting in a few places in the ecosystem for creators - for some creators it's replacing the preorder system that they might have. Those are low risk campaigns to back because as long as the campaign hits they'll ship the product because you don't get to the preorder stage without having a product nearly ready to ship. For others it's replacing the "we need a loan to get this product out the door" part of a business - instead of putting a bunch of stuff on their credit cards or asking the bank for a loan, they get preorders from customers to pay for production. Companies in that second bucket need a lot more due dilligence before you back their project because you are in essence floating them a loan to complete it by paying for it in advance. And like anyone you loan money to, you should carefully consider whether they're going to be able to pay it back or not and how much you care about them being able to pay it back at all before you make that loan.
 

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The younglings hate Amazon. But I love Amazon. Because whatever I order, it arrives tomorrow.

Kickstarter seemed like a cool way to support creators.

But it doesn't seem cool any more, with their cash grab towards blockchain so the world can be destroyed faster by climate change.

You have a problem with cash grabbing, but are okay with Amazon business practices? That inconsistency leads me to think this isn't the real issue.

But what really bothers me, is how long you have to wait for kickstarter products to arrive.

It is almost a year ago when I backed Dungeons of Drakkenheim, still no sign, no idea if it will even come this year.

That isn't about kickstarter - it is about the creator and their economic position. Some creators (like Morrus) are in a position to basically use Kickstarter as a marketing and pre-order system. Others are not in the economic position of being able to do their development before they have the influx of capital from the kickstarter. They can't lay other money-making work aside until they have something to pay the rent with, and all that.

Kickstarter makes no bones about how participation is speculative. You are not guaranteed results on any particular timescale.
 

For big books -- like Flee, Mortals! for example -- I don't bother backing. It isn't coming out for 18 months anyway, and it will be available for about the same price. I don't see any benefit to me as a consumer for backing it. But for smaller stuff that probably won't be readily available (especially if I want it in print) and for things I feel might not get made without backers, I still use KS. One or two mid sized companies I liked use crowd funding as pre-orders and I don't mind backing those (Pinnacle being a good example).
 


That’s totally dependent on the creator. We have a campaign ending tonight and the PDFs will go out immediately with the physical books in 2 weeks.
Yep. When CD finished, digital copies went out right away. Hard copies were mailed within 2 weeks*. I firmly believe in having the project 99% complete before even launching the KS. I understand how some small time publishers can't do that, as KS money goes to things like art and production costs, but I am lucky enough to pay for that up front. It's important that I don't be another Ken Whitman or Far West.

I also try to keep any stretch goals something that won't impact the project or cause delays.

*While the products went out right away, there were some grammatical errors, so I hired another editor to redo the entire book. Unfortunately, they had an emergency in the middle of work, which delayed the revised printing from going out for a few months. But for those who didn't care about those errors, everyone did get everything they backed within a month of the KS ending. And everyone also got the revised edition as well recently.
 

Kickstarter requires patience, and a desire to support the creation of something in the first place. For most people, I would actually advise making a note of the (supposed) release date and then just start watching for it to show up in retail/e-bay and buy it there, unless you have a STRONG reason to order it up front (and being willing to wait the year+ for it to show). With the exception of a few KS's, it doesn't keep your money tied up, often ends up being cheaper due to store discount and you can forget about it until it's actually out. I don't think a lot of folks realize that the stuff they see in stores took 12-18 months to develop on the back side; they just see the end result and conclude it was instantaneous from design to store shelf.

I got Badly burned by the Robotech KS, to the point of deleting my account. It was two years before I came back. I'm pretty judicious about my use of KS these days, and am far more likely to just pick things up retail. A KS really has to grab my attention - or like Enworld's - have a super short delivery schedule (that I actually believe) to put the money down.

Currently, I'm waiting for:
Can We Keep It (delivering today?)
Borocubos Monsters (advance copies going out now)
Monsterpocolypse (can't resist a good Kaiju game, Nov expected date)
Rampart 3 (starting delivery now)
Zombicide Undead or Alive (this is the first time with them they haven't delivered early, but they've always delivered, March expected date)
 

The younglings hate Amazon. But I love Amazon. Because whatever I order, it arrives tomorrow.

Kickstarter seemed like a cool way to support creators.

But it doesn't seem cool any more, with their cash grab towards blockchain so the world can be destroyed faster by climate change.

But what really bothers me, is how long you have to wait for kickstarter products to arrive.

It is almost a year ago when I backed Dungeons of Drakkenheim, still no sign, no idea if it will even come this year.

I have no interest in it now.

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Bit confused here.


Starting fulfilment period, as I could've sworn a mate has got his pdf already, but I could be wrong.
 

I have backed 37 kickstarters that made it and 16 that didn't

of the 37 I have 2 I backed this year that are not ready so lets take teh 35 others... 5 of them went out or just went dead with 0 deliveries... total that is $177 wasted that I could use toward my upcoming wedding.

I HATE that bigger companies that could put this stuff up for pre order use kickstarter (if you have the money you don't need the kickstart) but I have found I have to ONLY back those or risk the companies going belly up, and that sucks.

I want Kickstarter to be about helping some new guy launch a game, or some minis or what ever... but just over 14% of my experence is bad... and 5 of the 35 are Bones minis (and the 6th bones is in the 37)

my biggest heart break is the 2e retro clone that never was... Myth & Magic Game Master's Guide and Collector's Complete
 
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