D&D 5E What rule(s) is 5e missing?

Reynard

Legend
Just out of curiosity:

What rules do you think are missing from 5e? I'm not really talking about minutiae like a missing spell or feat (but feel free; I'm not your dad). I am more talking about larger systems.

For example, I think domain management a la the BECMI Companion Set is a gaping hole in the game and would help solve the "no one plays past 13th level" problem.

Note also that I know lots of 3rd party companies have solved almost anything anyone might post in this thread, so I am referring specifically to official rules for the purpose of this discussion.
 

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payn

He'll flip ya...Flip ya for real...
Not sure its a good idea, but there is a thread about interrogations going on right now. I do want an RPG that has rules for this but in a more battle of wits between investigator and suspect manner, less so in a physical torture way. Which is why its probably best left to another genre of RPG.
 

Reynard

Legend
Not sure its a good idea, but there is a thread about interrogations going on right now. I do want an RPG that has rules for this but in a more battle of wits between investigator and suspect manner, less so in a physical torture way. Which is why its probably best left to another genre of RPG.
I one worked up a "social combat" system that included styles of attacks (intimidation versus persuasion versus seduction, etc) with a "resolve" hit point system to provide victory condition. In other words I was trying to apply the combat system to social interactions. I got some push back from my players so I was never able to properly test it.
 

payn

He'll flip ya...Flip ya for real...
I one worked up a "social combat" system that included styles of attacks (intimidation versus persuasion versus seduction, etc) with a "resolve" hit point system to provide victory condition. In other words I was trying to apply the combat system to social interactions. I got some push back from my players so I was never able to properly test it.
Sounds like a great idea, however, I would limit it to certain environments like an interrogation. Might be annoying every time you talk to a merchant or city watch to "fight" them socially.
 




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