hawkeyefan
Legend
It's not so much about them being impossible to learn, it's about the time investment it takes to learn versus what you get out of knowing. I only first stumbled on this web of "RPG Theory(tm)" jargon in the current discussion going on of "Is DnD Gamist". I had/have no idea exactly what Gamist (tm) means, I just thought the thread was discussing DnD as a game (vs storytelling or a social activity). The thread is NOT about that, and since it's discussing something I'm not familiar with and don't care that much about I moved on.
Then I saw GNS pop up in a separate thread and realized this strange jargon from the Gamist thread carried over and the two were somehow related. I moved on again, mostly because I have many other threads more interesting to me.
Well that thread started out about that, but it definitely morphed into something else over time. That happens. But “gamist” was defined several times in that thread. I absolutely agree that sometimes these conversations can become long and involved and become hard to follow, so I get that.
But that’s when you ask. There’s most likely going to be someone in the thread (likely more than one person) who will try and explain or answer questions.
As to how beneficial it is to know some of this stuff… that’ll vary. Some of it, I find to be very helpful in analyzing my games and what works or doesn’t. Other times, I think categorizations like GNS (or any other) can be problematic. But that’s fine. Pretty much true of most things.
Now this thread was right up my alley. It's a big neon sign saying "Come here for a easy to read primer on all that jargon". Then by post two I had already lost interest because it started by speaking Klingon. The only reason I hopped in was a specific post (sorry forgot the username) caught my eye not about the jargon specifics of RPG Theory (tm) but about jargon in general.
In fairness, post 2 was @iserith taking a shot at some posters he doesn’t agree with… his post was actually anti-jargon but he used jargon to make it! Delightfully hypocritical!
Since I posted I figured it would be fair to read the entire thread for context. While there have been enough good posts for me to put things in context, following the link posted to the Forge site and dipping my toe into the waters of the glossary has solidified my initial thoughts that the effort to learn the language isn't with the payoff of learning a classification system I feel overly places things in boxes they dont fit.
As far as the indie games mentioned, I don't see the need to use RPG Theory(tm) jargon to talk about them. It's.probably because I don't gravitate to threads for games I've never experienced.
Well, it depends on what you’re looking to find out. If you’re interested in RPG ideas beyond the major mainstream games like D&D, then all that stuff can be enlightening. Some of it will also be frustrating. Even the biggest proponents of The Forge or any other resource won’t claim that it’s without flaws.
I’ve benefitted from a lot of this stuff, so I tend to think positively of these discussions, even when things get a little fraught.