overgeeked
Open-World Sandbox
Of course not. It's just an infinitely more useful and well-researched model than GNS. If you're going to try to be in an RPG theory space, maybe push for a broader, more all-encompassing, and broadly applicable theory.MDA is useful. I don't think we need to restrict ourself to only one model.
Well, mostly because that disagreement shows it's incoherent as a model. It's the stuff that's agreed upon or shown to be widely useful that you can build a functioning theory on. The test of any theory/model is how well it matches reality. By that metric alone GNS utterly fails.My contention here is not so much about agreeing with GNS 100 percent. There is a lot that we can disagree with about GNS so long as we sufficiently understand the model fairly and accurately without too much insertion of personal biases. And so what if people disagree with the specifics? That's often the case with theory or hypotheses in a number of fields. I can cite off the top of my head some major hypotheses in my field of biblical studies that involve heavy arguments about the specifics even if there is some general agreement about the issues involved.
The basic premise of GNS theory is: different players have different preferences in what they enjoy about games.
That's not what I'd call revelatory. It's more like a statement of "water is wet". It's where GNS goes with that premise that's contentious. And misunderstood, apparently even by proponents of GNS. GNS tries to awkwardly pigeonhole all games/gamers into three overly broad categories that ignore a lot of preferences, whereas MDA has eight more narrow categories that cover far more ground and generally make it a much more useful theory. It's also used by a sizeable swathe of video game designers, whereas GNS is not widely known, much less widely accepted, much less widely used. There are more posters here advocating for GNS than there are actual game designers using it to make games.
Right. But even GNS has not "really gained much traction". The posters at the Forge talked about it a lot. And some of the designers there took it to heart and made games based on GNS. But it's not some wide-spread theory among game designers. It's as contentious as it ever was and not widely accepted.My concern is about the basic premise or core conceit that people may have different play agendas that can and will conflict with each other. Believe it or not, I am open to the idea that GNS does not provide the best descriptors and that there are better potential models out there. However, to the best of my knowledge, there are not really any other models that describe the phenomenon in TTRPGs that have really gained much traction, even among the ones that Snarf linked in another thread.
And even there a lot of people vehemently disagreed with GNS...and a lot simply couldn't understand it...and a lot pointed out that it left out a lot of games and styles of play. The Forge wasn't some monolith built to Edwards where posters heaped nothing but praise and accolades at his feet. There were a lot of arguments there about GNS. And we shouldn't forget that Edwards has said some rather...questionable things about playing certain games and the effect that has on people's brains. This is not an unbiased academic putting forth well-reasoned or well-written theories that accurately model RPGs.Hence the Forge, which involved a lot of designers talking with designers.
No, discussion should not be limited to D&D, but expecting people on a D&D subforum of a site largely dedicated to D&D to have read some random Forge posts or some itch.io or indiegogo title before they can have conversation about games is more than a bit gatekeepy.I would say an issue from reading a lot of academics discussing TTRPGs is that most see TTRPGs only as D&D. You can cite the obvious point that it is the 800 lb. gorilla in the market, and that's fine, but that does not mean that discussion of TTRPG theory should be limited only to D&D while ignoring what other games are doing, which may defy more conventional understandings.