Vaalingrade
Legend
I missed the part where he endorses slavery as the Chaotic Good way of things.
Sweet Georgia Brown, how did this game survive?
Sweet Georgia Brown, how did this game survive?
Given everything I've read of.what inspired him in alignment, I'm surprised it wasn't noted as being Lawful Good.I missed the part where he endorses slavery as the Chaotic Good way of things.
Sweet Georgia Brown, how did this game survive?
So, it seems most people disagree with the basic premise I wrote up. I've been having hard time organizing my thoughts on it, which is why I haven't posted any replies til now.
So I guess what I'm really working on is the aspect of using alignment as a personality marker..
Or the model for orcs: Bravery/Cowardice and Loyalty/Infidelity. Bravery and Loyalty are terms that we'd describe as 'good'...
The question is not about the virtues themselves, but about what that bravery is put into service to, and who they are loyal to. If they serve an evil god, then that loyalty is to those who represent that god, and bravery is put into service accomplishing the goals of that evil god. They side with Evil in the cosmological sense, but that doesn't really describe how they view the world.
I'm not saying there isn't an objective good and evil, only that that's not a very useful descriptor for behavior.
They are generally derived from human moral systems, which means they don't feel like they're appropriate when describing cosmological scale separation.
So, I guess the model is less about alignment itself, and more about how to describe a society's virtue compass.
But what if your "alignment" behavior doesn't actually further the interests of your team?Alignment is both personal AND cosmic team. You aren't really pledging yourself to the cosmic team consciously like you are envisioning. You are automatically on a cosmic team by virtue of your behavior(alignment) and you further it through those behaviors.
No, that won't work. You cannot use alignment as a marker for personality or culture at all. It is not descriptive enough to do that and IMO no simple array or list is complex enough to describe personality or culture. That isn't what alignment is for and it does a really bad job of that and cannot be made to do a good job of that. Each of the alignment buckets contains a very large number of personalities, cultures, and philosophical belief systems. You might can analyze a personality or culture and figure out in which bucket to throw it, but you can't do the reverse and take something out of the bucket and know its personality or culture.
I was unaware of this, but it sounds fascinating. I need to look into it.Ever since I first heard about how alignment entered D&D — in Dave Arneson's Blackmoor campaign, the players organized themselves into Team Good and Team Evil and competed for treasure and territory; Gygax decided to use Law and Chaos in his Greyhawk campaign instead, because he was a Moorcock fan — I cannot see alignment as anything other than teams for different groups of players operating within the same campaign milieu to belong to. Less moral philosophies, more sports factions that get out of hand (like the Byzantine Blues and Greens).