D&D 5E D&D New Edition Design Looks Soon?

WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.

WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.

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Minigiant

Legend
Supporter
Tasha added lots of feats with +1 int, wis or cha ASI, that were lacking in PHB or were just horrible.
Crusher, piercer, slasher are kind of new take on combat bonuses instead of dreadful Savage attacker.
Skill expert is clear upgrade of Skilled and even Prodigy feat from XGtE.

now, if they only added that Dungeon delver&skulker are one feat and same with Linguist&Keen mind...
Again, those are quick and east stuff any decent DM could have done themselves but needed the official stamp to get allowed.

The stuff the new Corebooks will likely fix will be more "complicated" like fixing spell lists, adjusing race and class feature, explaining options, and overhauling monster numbers.
 

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Yaarel

He Mage
True: my wild speculation is that the new Starter Set coming out next month might have some different Class features for the Pregens than the 2014 Core standard. Classes are the big Wildcard possibility for radical change, since they are modular rules.
So how radical?

If every class chooses its archetype at level 1, I am fine with that!
 

Yaarel

He Mage
Regarding organization of content:

I want all mechanical gaming rules to be in the Players Handbook − especially the information about using ability scores, using skills, jumping, hiding, social reactions, and so on, which are frustratingly in the DMs Guide need to be in the Players Handbook. ALL IN ONE PLACE. The Xanathars tool proficiencies are awesome and belong in the Players Handbook, likewise. Combat stuff like chases and breaking objects need to be in the Players Handbook too.

Oppositely, I want all rule variants to be in the DMs Guide. There will probably no longer be a "standard human" and a "variant human", but if there would be, keep variant stuff in the DMs Guide to keep the Players Handbook as streamline as possible.

I want all setting assumptions, including cosmology, religions, gods, languages, and so on, to be in the DMs Guide. This kind of stuff depends on the setting. The DMs Guide can give a simplified Forgotten Realms, as a sample setting. But it should be easy to use separate setting guides like Eberron and Dark Sun, or a homebrew setting, while using the Players Handbook as-is, straightforwardly.

I like the magic items being in the DMs Guide because they are so consequential for setting assumptions, as well as inviting specific and general variants. I like how 5e makes magic items unnecessary, but gives the DM power to control how magic items work within a chosen setting.
 

Oofta

Legend
HA you should play 3.x or 4e if you think 5e combats are grinds!
Yeah, at high levels 4E could take an hour or more per round.

On the other hand there wasn't any grind in 3.x at higher levels if you had an optimized wizard. All the other PCs take their turn, doing whatever it is they do (or just do nothing). Then the wizard goes, somehow casts half a dozen spells or more, annihilating everything in a 2 mile radius.

If the party had an optimized high level cleric, same thing except you just waited for them to cast their holy crap spell to make the bad guys go poof.

Easy peazy. :)
 

teitan

Legend
I’m still in the probably not upgrading boat myself. I’m 47, I have a new kid on the way, and I just can’t be futzed to buy everything again when it seems to be more reaction to people complaining about what was design intent in the edition (easy houseruling) than from a downturn in sales. It’s not a “it’s sales stellar why fix it” argument but a sometimes the vocal minority is not the audience you want to be appeasing. The few things 5e needs fixed on can easily be made it into rule supplement optional rules modules like reducing hit points to kill the grind of meat sack monsters.
 

I looove this kind of warlock shenanigans. But at the same time... you almost have to invest some of your invocations in combat, usually by boosting eldritch blast, or thirsting blade or such.
I am the first to admit that this is a combat game but the fact that you can pick and choose what leveled spell you want to just make into a cantrip shows that spells are not even.

no one is going to let shield be at will, but mage armor is okay
no one is letting any healing... not healing word, not cure wounds, not even good berry be at will but speak with dead is

it shows that the magic system needs an overhaul.


imagine if when my druid preped spells if I preped speak with animals (still taking a slot as my lv+wis mod preped spells) I could cast it at will with no slot expended...
imagine if ANY caster could do that with Detect Magic.

the invocations show that wont break the game.
 

people keep raving about that class, I'm going to have to look it up...

anyway, I played a psi warrior with the sage background and the ritual caster feat. It was fun :)
it was very cool with an invocative mark that could become a class exclusive spell or feature... the Agis that you marked an enemy and if they attacked the target only took half damage... or (build spesfic but could just be 2 spells) a diffrent one you could mark and if they attacked someone you teleported next to them and made an attack.

they had my favorite gish dialy spell where you throw your melee weapon, it explodes (not unlike a fireball) then reforms in your hand.
 

Alby87

Adventurer
No, that's not obvious and indeed it doesn't make any sense at all. MotM replaced and severely changed two existing books just recently. Tasha's and Xanathar's will largely suffer the same fate. Sure, some stuff won't make the PHB/DMG, but that'll probably go into a new book which contains material from both and likely other sources as well.
I made my assumption because of the "Rules extension collector's set". It was designed, made and printed, it would be wasted if the idea was to just have those book for 1 year and half until the new revision. Volo's in italian was always postponed until cancelled. Xanathar and Tasha were just translated (Tasha was released just 2 days ago). This is why I think those book are here to stay.
 

They're not going to make a swordmage class because a 5e class has to be able to support at least half a dozen distinct subclasses. That's why we have a lot of swordmage-ish subclasses for existing classes instead: Eldritch Knight Fighter, Hexblade Warlock, Bladesinger Wizard, Battle Smith Artificer, and several varieties of Bard.
you just showed why if you restart from scratch you can make a gish/swordmage/duskblade/magus class... you said at least half a dozen sub classes then named 4 and said + several bard... and a few of those subclasses are carrying multi concepts.

breaking fighter into a warlord/warblade/swordsage/animeguy instead of having battle master, a simple warrior instead of the champion, and a gish instead of eldritch knight would let all three shine and have subclasses to pick.
 

They have to release a game that's still mechanically compatible with adventures and such: letting people being more powerful just because they builded against 5.5E would invalidate adventure books and DDALs.
again standing in the middle of the road gets you hit by cars going both ways.

it needs to be new and diffrent enough to warrent us buying the book, if it ONLY is tasha updates on PHB there is 0 reason for 3/4 the current players to buy it.
it needs to be compatable enough to justify keeping curse of strahd and strix haven as viable adventures...
 

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