D&D (2024) Will we get 5 tiers of game in 5.5 insted of current 4?

Horwath

Legend
Now we have 4 tiers of play. Somewhat, it's kind of blurry but it works as marks of power jump of PC's

T1: 1-4
T2: 5-10
T3: 11-16
T4: 17-20

But, as we now get all, or almost all limited features tied to proficiency bonus(or double prof bonus) per long rest, in how much we can use them,
would it be good step to have current lvl11 class features lowered to level 9 and some kind of upgrade or new features set at level 13?

Then we could have 5 tiers of play;

T1: 1-4, +2 prof bonus
T2: 5-8, +3 prof bonus
T3: 9-12, +4 prof bonus
T4: 13-16, +5 prof bonus
T5: 17-20, +6 prof bonus
 

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it is more likely they just cut high levels completely as they have no idea what to do with them.

I think they'll do what they did with 5e. Print the spells in as familiar a form as they can, create class abilities that really don't do anything in 90% of circumstances (but they fill a character sheet!), curve it so the math largely stops, then add some flashy finisher at level 20 that makes it look worth it for everyone. Then ignore it as much as you can and let the small minority of players who actually play at that level do whatever they want. It doesn't matter as long as they're satisfied enough not to complain. The real game dev stops at 13.
 


Horwath

Legend
I think they'll do what they did with 5e. Print the spells in as familiar a form as they can, create class abilities that really don't do anything in 90% of circumstances (but they fill a character sheet!), curve it so the math largely stops, then add some flashy finisher at level 20 that makes it look worth it for everyone. Then ignore it as much as you can and let the small minority of players who actually play at that level do whatever they want. It doesn't matter as long as they're satisfied enough not to complain. The real game dev stops at 13.
They should accept that most games end around 13/14th level.

higher level could just be improvements/more usages/more targets of abilities that you gained in first 10/11 levels.
 

tetrasodium

Legend
Supporter
Epic
I'd give a greater chance of rolling 1s for an entire session than them cutting levels
I've seen a couple 5e forks that do it & then switch to alternativesto class levels every so often beyond ten but the only one that I can think of is the Stargate rpg. It works well because the ten that are class levels all grant solid abilities rather than ribbons.
 

Horwath

Legend
I've seen a couple 5e forks that do it & then switch to alternativesto class levels every so often beyond ten but the only one that I can think of is the Stargate rpg. It works well because the ten that are class levels all grant solid abilities rather than ribbons.
Condense abilities from 20 levels to 13(suggested Tier4), where most games end(or long before)
last 6 levels just expand on already gained abilities.
 

bedir than

Full Moon Storyteller
Condense abilities from 20 levels to 13(suggested Tier4), where most games end(or long before)
last 6 levels just expand on already gained abilities.
Cutting levels would destroy the desired compatibility.
Considering the PHB is still one of the best selling books in the world compatibility isn't just a desire, it's a business requirement. Wizards won't be making massive changes. There's no need. Tabletop D&D is still growing
 

Horwath

Legend
Cutting levels would destroy the desired compatibility.
Considering the PHB is still one of the best selling books in the world compatibility isn't just a desire, it's a business requirement. Wizards won't be making massive changes. There's no need. Tabletop D&D is still growing
It is not about cutting levels, it is about getting your (new)class features sooner. Even if some of them might need to be in some "light" mode the first time you get them.

I.E. barbarians capstone of +4 str and +4 con, might be +2 con at 13th level, +2 str at 15th, +2 con 17th and +2 str at 20th.
 

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