payn
Glory to Marik
This wasn't my experience at all. The game suddenly dove into slog combats that lasted forever and a day. We hardly go to explore anything else, which is why I think a lot of folks thought of 4E as purely a combat sim. I know that it isnt, but too much time sink into the tactical portions of the game gives the impression. Also, CR skipped 4E for pathfinder, but eventually went to 5E. I dont see the influence there; but maybe im missing something?As for 5e being special, I'll first say that 5E would not exist if not for 4e, not because of what 4e got 'wrong' but because of how much it got right. The stroke of genius with 5e was to lighten the core enough for casual players busy with life to come in and enjoy the game for 2-4 hours a couple of times a month, while still having enough depth to keep it interesting if you're playing every week for years (which of course has also helped allow streams like CR to take advantage of the ruleset and make the game even more popular).
They were definitely right to scale back some of the tactics and add bounded accuracy for 5E. Also, going back to rulings over rules is a great way for GMs to take the reins back on timing and pace of game. It's also is bad for those that want consistency and dislike improv, but you cant please everybody. Though, you can ok everybody which is evident with 5E.