Ruin Explorer
Legend
And yet sadly I suspect 1D&D will overhaul the mechanics but keep the name and basic concept.the monk always badly needs an overhaul and that is just the name.
And yet sadly I suspect 1D&D will overhaul the mechanics but keep the name and basic concept.the monk always badly needs an overhaul and that is just the name.
This would also make those strixhaven subclasses actually work, I'm hopeful, though I don't want to get my hopes up too high.If Subclass become standardized we could finally get some class-less subclass!
The difference between an illusionist... should never be immediately obviousThe difference between an Illusionist and a Diviner should be immediately obvious.
This could be only "legacy" reputation on monk.Worth noting PF2 Monks aren't forced-Shaolin Monks like 5E though - that's one option among many due to the way PF2 uses Feats (which ends up being more like Warlock Eldritch Invocations than D&D's Feats).
I think that it's possible, and I believe that WotC has hinted as to how it's possible. There is an Arcane Spell List. The Arcane spell list need not have every Arcane spell list on it. It could serve as the "Basic" Arcane Spell List. Classes or Subclasses may get bonus spells added to that Arcane spell list. This means that Wizard Traditions could provide them with spells that other Wizards do not get. Wizards may even be able to learn all the spells on the Arcane spell list but not all Arcane spells, so to speak. That would go a longer way in differentiating Wizards. Would Wizard players mutiny? Probably. But I do think that WotC could be opening the way for that.Wizards should become far more specialized, and far less generalized, but I sadly doubt it will ever be accepted after the reaction to 4E. Give each school of magic far more cool school-specific stuff, but heavily restrict casting outside your school. The difference between an Illusionist and a Diviner should be immediately obvious.
I'm not talking philosophy, I'm talking abilities. The default Monk chassis contains a huge number of Shaolin-specific (particularly when taken together) abilities that don't fit "all mystical martial artists". If, like with PF2, you could pick and choose which ones you took, you could represent mystical martial artists way, way better.In 5E there is nothing forcing you to be "shaolin" kind of monk.
if it at least worked well that would be nice any improvement is goodAnd yet sadly I suspect 1D&D will overhaul the mechanics but keep the name and basic concept.
monk just need some minor improvement in few areas:if it at least worked well that would be nice any improvement is good