D&D (2024) Classes: What changes do you predict?


log in or register to remove this ad




Horwath

Legend
Worth noting PF2 Monks aren't forced-Shaolin Monks like 5E though - that's one option among many due to the way PF2 uses Feats (which ends up being more like Warlock Eldritch Invocations than D&D's Feats).
This could be only "legacy" reputation on monk.

In 5E there is nothing forcing you to be "shaolin" kind of monk.

I played two monks in 5E and neither had any shaolin-like philosophy.
 

Aldarc

Legend
Wizards should become far more specialized, and far less generalized, but I sadly doubt it will ever be accepted after the reaction to 4E. Give each school of magic far more cool school-specific stuff, but heavily restrict casting outside your school. The difference between an Illusionist and a Diviner should be immediately obvious.
I think that it's possible, and I believe that WotC has hinted as to how it's possible. There is an Arcane Spell List. The Arcane spell list need not have every Arcane spell list on it. It could serve as the "Basic" Arcane Spell List. Classes or Subclasses may get bonus spells added to that Arcane spell list. This means that Wizard Traditions could provide them with spells that other Wizards do not get. Wizards may even be able to learn all the spells on the Arcane spell list but not all Arcane spells, so to speak. That would go a longer way in differentiating Wizards. Would Wizard players mutiny? Probably. But I do think that WotC could be opening the way for that.
 

In 5E there is nothing forcing you to be "shaolin" kind of monk.
I'm not talking philosophy, I'm talking abilities. The default Monk chassis contains a huge number of Shaolin-specific (particularly when taken together) abilities that don't fit "all mystical martial artists". If, like with PF2, you could pick and choose which ones you took, you could represent mystical martial artists way, way better.
 

James Gasik

We don't talk about Pun-Pun
Supporter
The problem with Wild Magic Sorcerers is that their one neat trick, Wild Surge, isn't under your control, and is only good 33% of the time. Tides of Chaos, your best way to invoke said trick, is only restored if the DM says it is. When I played a Wild Magic Sorcerer, the DM would often forget (or, after seeing a particularly explosive Wild Surge, deliberately not give back, lol) about it. I hated having to pester him about it, so in my home game, I made a house rule to have it refresh when specific events occur in game.

But compare to even the Dragon Sorcerer, who gets always available benefits from their subclass, and you can see why the Wild Sorcerer has issues. That isn't to say it's not fun though, because random havoc and weird magic have their appeal.
 


Horwath

Legend
if it at least worked well that would be nice any improvement is good
monk just need some minor improvement in few areas:

HD: raised to d10, maybe even d12

Armor: proficiency in light armor, can use wis instead of dex in light armor.
then it's 3 options for AC: armor+dex, armor+wis or dex+wis

wis bonus to amount of ki points

whenever you crit or enemy crits you with an attack you regain 1 ki point

martial arts damage form d4->10 increased to d6->d12

+1 skill point at 1st level
 

Remove ads

Top