Spelljammin' (5e PBP OOC) (Full)


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Steve Gorak

Adventurer
I posted my character, with picture. I changed my mind about echo knight (my character was boring me and we hadn't even started!), and decided to go with something I've never tried before: an artificer. I love all the decisions! Anyways, It`s 90% complete. Just need to create the background, wrap up the spells and firm up the feats. His justification for being in the harbor is that he makes and fixes ships. I'll write something better soonish.
Cheers,

SG.
 

FitzTheRuke

Legend
I posted my character, with picture. I changed my mind about echo knight (my character was boring me and we hadn't even started!), and decided to go with something I've never tried before: an artificer. I love all the decisions! Anyways, It`s 90% complete. Just need to create the background, wrap up the spells and firm up the feats. His justification for being in the harbor is that he makes and fixes ships. I'll write something better soonish.
Cheers,

SG.
Sounds good to me.
 

FitzTheRuke

Legend
@gnarlygninja may I suggest this picture. It's not exactly a longsword, but he's got a STR 18!

1663262818960.png
 




I think this is legal (The weapons on the image are all wrong)

Delphne Brookesbed

Back Story
Delphne (DEL Fnee) Brookesbed grew up in a wooded area she does not remember. She found herself in [the big city] one morning with no memory of how she got there or why she could not remember. She quickly fell in with a gang of full of themselves thieves for her own protection. She discovered she was pretty good at sneaking into places and sneaking out with stuff that didn't belong to the owner of the place any more.

Overtime the group membership shifted and she drifted away. She maintains a relationship with Hagr Brightshield, a dwarf fence who also provides her access to the city thieves' guild. (Her criminal background contact.)

She has started working with a group of adventurers. Those types tend to get rich fast, or die fast. She hopes these folks will be in the former group. When asked about her past she doesn't say much. Those who know she lost her memory have never gotten a good answer for why she never went looking for her old home. She has never left [the big city] in all the years she's been there. She won't admit it but she's afraid to find out how she ended up here. She figures if she never leaves she'll never find out. While she says she doesn't remember her family, strong images of Kileil and Edemal Brookesbed are in her mind, though not their names or the name of their village. When she trances and their faces float to the top of her memory she can be seen crying in her trance.

Delphne wear a sapphire, teardrop shaped earring in her left ear. She knows it has some personal significance but does not remember what the significance is. She has a scar on her in left forearm, a straight cut from elbow to near her wrist. She remembers being told she's not allowed to use a bow and remembers the wound reopening many times as she spent time learning to fire a bow. But she does not remember who cut her or why.

Delphne%20Brookesbed.png


Race: High Elf; Class/Level: Rogue-5; Background: Criminal
Hair: long, brunette; Eyes: Sapphire; Skin Tone: Honey tan
Height: 5' 3"; Weight: 102 lbs
Alignment: Neutral Good; Proficiency Bonus: +3
Hit Dice: 1d8+2; HP: 10

Abilities, Saves, and Skills
Strength:
8 (-1), Athletics: +2
Dexterity: 16 (+3), SAVES: +6; Acrobatics: +6, Sleight of Hand: +6, Stealth: +9 (expertise), Thieves' Tools: +9 (expertise), Base Stat: 14
Constitution: 15 (+2)
Intelligence: 14 (+2), SAVES: +5, Investigation: +5, Base Stat: 13
Wisdom: 10 (+0), Perception: +3
Charisma: 12 (+1), Deception: +4

COMBAT
Speed:
30 ft; Initiative: +3
Passive Perception: 10; Passive Investigation: 14; Vision: Darkvision 60 ft
AC: 16 (Studded Leather 12 + Dex + Feat)
HP: 38/38; TEMP: 0; Spent HD: None
Rapier: +6 1d8+3 piercing; finesse

SPELLS atk bonus: +5, Save DC: 13, 1st: 3/3
Cantrips: Prestigitiation (elf), Mage Hand, Message, Fire Bolt
1st Level: Detect Magic (elf), Charm Person, Disguise Self, Silent Image, Unseen Servant
2nd Level: Misty Step (elf)

PROFICIENCIES
Languages:
Common, Elven, Thieves Cant
Tools: Thieves' Tools
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, shortswords, rapier

BACKGROUND: Criminal
Abilities: +2 Dex, +1 Int
Skills: Deception, Stealth; Tools: thieves' tools, disguise kit (in place of gaming set) Language: Elven
Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

RACE: High Elf
Keen Senses: Darkvision 60 ft, proficiency with Wisdom (Perception) checks.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elven Lineage: Presdigitation, Detect Magic, Misty Step, once per long rest.

FEATS
Dual Weilder:

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light.
• You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one

CLASS: Rogue Level: 5
Skills (4): Athletics, Acrobatics, Investigation, Sleight of Hand
Expertise (2): Stealth, Thieves' tools
Sneak Attack: +5d6
Cunning Action: Dash, Disengage, or Hide as a bonus action, control Mage Hand
Archetype: Arcane Trickster: Save DC: 13, Atk bonus: +6, Cantrips: 3, Spells Known: 4, S/D: 1st: 3
Mage Hand Legerdemain: Control Mage Hand with Cunning Action
ASI: Dual Weilder
Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you

EQUIPMENT
Studded Leather Armor
2 rapiers
Dark common clothes, w/hood
Light common clothes
Thieves' Tools
backpack
bedroll
10 days of rations
tinderbox
waterskin
mess kit
bell
scroll case (empty)
chalk
soap

10 gp
 

FitzTheRuke

Legend
Everyone ready to start? (Aside from @DragonBelow who is apparently so long past ready that it's "so long" to this game!)

I still need a couple of Icons, I think. And it would be kind of you to come up with a status bar for my round roller, which most of you (all?) should be familiar with from my other games. Ask if you're not sure what I need.
 

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