Ruin Explorer
Legend
Making a thread to discuss the changes to Bards specifically, hopefully others can make them for other classes. Will edit in the changes I note as I go through:
1) Changed from Simple + trad Bard weapons to just Simple weapons. Odd change because an awful lot of Bards use Rapiers, but a simplification.
2) Bardic Inspiration changed to a Reaction on someone failing a roll or taking damage, which potentially makes it a lot more flexible and makes Bards very good at getting people up who just got downed. PB/long rest uses at L1, PB/short rest (so they do still exist!) from L7. Also at L7, if the roll a 1 it doesn't use up the Inspiration, nice!
3) Spell Preparation. If I'm reading correctly this now works more like they're a Cleric/Druid? I.e. they choose what spells to prep from a list, and can change on a long rest, including cantrips. That's pretty big.
EDIT - It's a subset of the Arcane list, I see - Only Divination, Enchantment, Illusion or Transmutation. However this overall still feels like a buff.
4) Expertise in 2 skills at L2, 2 more at L9 nice.
5) Songs of Restoration - Always have healing spells prepared so no excuse to not have them/cast them! Kind of seems like a 4E role vibe there, but certainly technically a buff.
6) Magical secrets - Now it's pick a spell LIST and you can memorize 2 spells from that. At 14th pick a different list and get the same. Simple, flexible and useful.
7) Capstone is now 2 uses (up from 1) on rolling initiative and L18 like all capstones.
College of Lore (only subclass for now):
8) Still not available until L3 despite WotC saying this wasn't something they liked, interesting.
9) Gives Arcana, History and Nature instead of letting you choose ensuring you can't be awful at knowing things lol.
10) Cutting Words is explicitly rolled after a SUCCESS, so that's great. Also does psychic damage from L10!
11) Inspiration dice are rolled with Advantage from L6 lol nice.
12) Peerless Skill changed to be "after you fail" instead of the ludicrous "before the DM says if you succeed or fail" approach.
Overall my impression?
I don't have any complaints. This is a straight upgrade that addresses virtually all the major issues with Bard gameplay. Yes, it is slightly more restrictive, in that it's forcing you to be competent at your role, but I had no problem with that in 4E and have no problem with it here.
1) Changed from Simple + trad Bard weapons to just Simple weapons. Odd change because an awful lot of Bards use Rapiers, but a simplification.
2) Bardic Inspiration changed to a Reaction on someone failing a roll or taking damage, which potentially makes it a lot more flexible and makes Bards very good at getting people up who just got downed. PB/long rest uses at L1, PB/short rest (so they do still exist!) from L7. Also at L7, if the roll a 1 it doesn't use up the Inspiration, nice!
3) Spell Preparation. If I'm reading correctly this now works more like they're a Cleric/Druid? I.e. they choose what spells to prep from a list, and can change on a long rest, including cantrips. That's pretty big.
EDIT - It's a subset of the Arcane list, I see - Only Divination, Enchantment, Illusion or Transmutation. However this overall still feels like a buff.
4) Expertise in 2 skills at L2, 2 more at L9 nice.
5) Songs of Restoration - Always have healing spells prepared so no excuse to not have them/cast them! Kind of seems like a 4E role vibe there, but certainly technically a buff.
6) Magical secrets - Now it's pick a spell LIST and you can memorize 2 spells from that. At 14th pick a different list and get the same. Simple, flexible and useful.
7) Capstone is now 2 uses (up from 1) on rolling initiative and L18 like all capstones.
College of Lore (only subclass for now):
8) Still not available until L3 despite WotC saying this wasn't something they liked, interesting.
9) Gives Arcana, History and Nature instead of letting you choose ensuring you can't be awful at knowing things lol.
10) Cutting Words is explicitly rolled after a SUCCESS, so that's great. Also does psychic damage from L10!
11) Inspiration dice are rolled with Advantage from L6 lol nice.
12) Peerless Skill changed to be "after you fail" instead of the ludicrous "before the DM says if you succeed or fail" approach.
Overall my impression?
I don't have any complaints. This is a straight upgrade that addresses virtually all the major issues with Bard gameplay. Yes, it is slightly more restrictive, in that it's forcing you to be competent at your role, but I had no problem with that in 4E and have no problem with it here.
Last edited: