Dragonlance Dragonlance Creators Reveal Why There Are No Orcs On Krynn

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Talking to the Dragonlance Nexus, Dragonlance creators Margaret Weis and Tracy Hickman revealed why the world of Krynn features no orcs -- in short, because they didn't want to copy Tolkien, and orcs were very much a 'Middle Earth' thing.

Gortack (Orcs).jpg

Weis told Trampas Whiteman that "Orcs were also viewed as very Middle Earth. We wanted something different." Hickman added that it was draconians which made Krynn stand out. Read more at the link below!

 

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Since I (and a bet a good % of us in this thread) never read Kendermore, how are they treated? is the Half Orc look at odd or are they just a half orc and no one cares?
If I remember correctly, he was a half-orc assassin sent to kill Tasselhoff. Nobody made a big deal out of his heritage, I suspect because the author wasn't aware half-orcs (and orcs) weren't a thing in Dragonlance.

Johnathan
 

A good reason is something that increases the fun at the table.

Restricting options from the core of the game doesn't have that effect as much as it does when you expand the options somewhat.
Whether adding orcs increases the fun will depend on your players, most probably are perfectly fine with e.g. playing a minotaur instead, and if one for some reason is not, you can always opt orcs in

I don't think every setting has to include all core races and classes to 'increase fun' - or that doing so would, all it definitely does is make all settings less distinct
 

Whether adding orcs increases the fun will depend on your players
Which is precisely why I think the book should leave the player options open.
I don't think every setting has to include all core races and classes to 'increase fun' - or that doing so would, all it definitely does is make all settings less distinct
And, again, I've never advocated for WotC adding or referencing Orcs in the book at all. Just not mentioning them is enough for both sides.
 

Whether adding orcs increases the fun will depend on your players, most probably are perfectly fine with e.g. playing a minotaur instead, and if one for some reason is not, you can always opt orcs in

I don't think every setting has to include all core races and classes to 'increase fun' - or that doing so would, all it definitely does is make all settings less distinct

Yep, because as common and uninteresting as orcs have become, if a game needs them to "make it more fun", then it must be a very bland game to start with, and there a lot of other niche and underused creatures that can replace them. Note: this is from the point of view of someone in the hobby for 40+ years now, so to someone only gaming for a few years, or a decade or so, orcs may still be fresh and exciting, so my comment is not targeting anyone specifically.
 

Which is precisely why I think the book should leave the player options open.
the option is always open
And, again, I've never advocated for WotC adding or referencing Orcs in the book at all. Just not mentioning them is enough for both sides.
or mentioning the supported races (not including orcs) and leaving the decision to the DM. It accomplishes the exact same thing, it just starts from a different implied starting point
 



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