Dragonlance Dragonlance Creators Reveal Why There Are No Orcs On Krynn

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Talking to the Dragonlance Nexus, Dragonlance creators Margaret Weis and Tracy Hickman revealed why the world of Krynn features no orcs -- in short, because they didn't want to copy Tolkien, and orcs were very much a 'Middle Earth' thing.

Gortack (Orcs).jpg

Weis told Trampas Whiteman that "Orcs were also viewed as very Middle Earth. We wanted something different." Hickman added that it was draconians which made Krynn stand out. Read more at the link below!

 

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Neither The Tales of the Lance 2e box set nor the 3e Dragonlance campaign setting say anything about bards being renegades. The only restriction is that 3e bards can't cast healing spells, (which is silly, imho, but that's a different discussion).

It's worth noting the only class that Krynn doesn't account for in 3e is warlock, which makes sense as it wasn't a core class yet.
Can't cast them ever or can't prior to the Disks of Mishakal being found?
 

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Can't cast them ever or can't prior to the Disks of Mishakal being found?

I'm not sure how either answer makes sense... does the gods returning help the bard that doesn't need the gods to heal?

"Because healing magic is the province of divine spellcasters on Krynn, bards cannot cast spells from the Conjuration (Healing) subschool."
 

The issue from my perspective is not "I want to play a renegade wizard". It's, "if I want to play a wizard and I don't want to join the Mages of High Sorcery, I have no choice but to play a renegade wizard".
exactly, that is what makes you a renegade by definition
I want options above and beyond the baseline of "join the setting's one legal wizarding order" or "become a wanted criminal".
why not run with it and pick one of the solutions provided for this in replies?

Ultimately you can do whatever you want, and if your players are fine with it, why not. You asked how a DL fan would feel about it, your guess is as good as mine, I’d check with your table
 
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Neither The Tales of the Lance 2e box set nor the 3e Dragonlance campaign setting say anything about bards being renegades. The only restriction is that 3e bards can't cast healing spells, (which is silly, imho, but that's a different discussion).

It's worth noting the only class that Krynn doesn't account for in 3e is warlock, which makes sense as it wasn't a core class yet.
In 3e bards are using “primal sorcery” and hence not subject to the conclave. Makes sense since they are charisma spontaneous casters.
 


I'm not sure how either answer makes sense... does the gods returning help the bard that doesn't need the gods to heal?

"Because healing magic is the province of divine spellcasters on Krynn, bards cannot cast spells from the Conjuration (Healing) subschool."
Ok, not sure I agree post-Disks. Seems odd at first glance.

As for prior to the Disks scenario, most of the books emphasize magical healing coming back after the Disks were found so it's not too far of a stretch to say a bard's healing spells are granted by Branchala so you can close the loophole of "clerics can't heal? bards to the rescue". Things like that never bothered me too much if it was consistent with what the story was trying to tell.
 

Ok, not sure I agree post-Disks. Seems odd at first glance.

As for prior to the Disks scenario, most of the books emphasize magical healing coming back after the Disks were found so it's not too far of a stretch to say a bard's healing spells are granted by Branchala so you can close the loophole of "clerics can't heal? bards to the rescue". Things like that never bothered me too much if it was consistent with what the story was trying to tell.
part of it was I don't think bards COULD heal in 2e (but I think they could as the first multi prestige class of 1e) so the setting did away with it.

I think that redoing modern versions of old settings runs into changes like this a lot.
 

wait what... the main selling point over video games is the lack of limits?!?
No. The main selling point over video games is fewer limits/less flexibility. If I'm in town in computer D&D and I want to go to a farrier, if they didn't program it in, I'm not going to be going. With sit down, I can. If the computer programmer did put the farrier in, but just made it a storefront I can't enter, nothing I do can change that. With sit down I can go in and talk to the NPC.

D&D has always had a ton of limits. Computer games more so due to it not being possible to program in the flexibility of a DM. That's the selling point. The flexibility of the sit down DM.
yup cause "I have this half orc mini I want to base my character on" is the exact same as "I want to be better then 20th level at 1st level"
bad faith argument is in bad faith
So is twisting my statement and trying to apply it to minis. I didn't say or imply jack about your mini. Nothing at all. I was talking about the statement, "We didn't want to limit players." which is a BS statement and applies generally to any limit, and which has been used by WotC to give us a ton of kitchen sink settings. The game is entirely limits, from the beginning to the end.
bad faith argument is in bad faith
I agree. You should stop now.
 

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