It sounds like you’re speaking hypothetically rather than from experience - “I wouldn’t like it” rather than “I don’t like it” or “I didn’t like it.” Or am I misinterpreting? Not that there’s anything wrong with speaking hypothetically on the matter, but in my own experience the way I now run the game sounded to me like it would hurt immersion when I first heard it described, but my experience actually playing that way has been very much the opposite.
This sounds like all the times people tried to convince me to try sushi/shashimi. I'm not that fond of fish, rare meats or horseradish (which is what you get in the US). I let people talk me into it a few times and yep ... hated it.
So I don't get the proselytizing. It's not like it's impossible to understand something without trying it out first, I've played plenty of games that have various approaches including knowing all the details. It's similar to what we did in 4E with skill challenges and I hated it. It made interaction with the world very mechanical and it became a roll playing game instead of role playing.
I get that it works for you. That's great! But it's kind of, I don't know, condescending(?) that you know the true way of doing things and that if we only tried we'd like it.