overgeeked
Open-World Sandbox
Literally all my 5E players so far have been like that. A few hundred players over the last decade or so. It's real exhausting.That's a real bummer. I've never seen a player like that.
Literally all my 5E players so far have been like that. A few hundred players over the last decade or so. It's real exhausting.That's a real bummer. I've never seen a player like that.
No they weren't all metagame actions.But those are all metagaming actions. They're considerations borne out of acknowledging the game is the game and choosing actions based on external knowledge.
Or just telling the players, "Look. Monsters are rare. Don't assume your PC knows about them or what they can do."I think that goes back to what was said earlier. It's almost impossible to separate player from character knowledge. The player knows all these things so they can't help but assume their common knowledge as a D&D player is common knowledge to the inhabitants of the in-game world. That's where the roleplaying comes in. And not giving the player more knowledge about the game world than their character would have.
I've seen a few like that, but they aren't common. And none of my current players are like that.That's a real bummer. I've never seen a player like that.
The players I've had in 5E seem to think it's fun to win. They can't abide any failure of any kind. Fail a check, dogpile to get a success. Run an official monster, they look up the stats. Run an official module, they look up the text. Anything less than hyper-optimal choices all the time every time and you suck. It's exhausting. Relax. The game is so drastically weighted in your favor that you're all but guaranteed to win with even the most suboptimal build imaginable. There's no achievements to be had. If you miss a single gold piece you haven't failed. You don't need to try so hard. Relax. It's a game.
To me that's covered by "no metagaming," but it pays to be specific.Or just telling the players, "Look. Monsters are rare. Don't assume your PC knows about them or what they can do."
Yes and no. Yes it's technically covered by no metagaming, but if they don't know that their PC wouldn't know the stuff, they attempting to use it would not really be metagaming. It would simply be a mistake. Telling them straight out that monsters are rare and the knowledge isn't common lets them be aware that it's metagaming.To me that's covered by "no metagaming," but it pays to be specific.
Thus far in this paragraph, we're actually in agreement. It's just human nature that people are going to tend to use the information they have, regardless of its source.I think the point @Charlaquin was making (and I made up-thread) is that just because you can distinguish knowledge you have from knowledge your character has doesn't mean you are able to accurately make a decision for your character as if he/she didn't have that knowledge. The human brain simply can't compartmentalize that way. The simple example I gave earlier is to imagine that you, the player, know the way to the treasure room. To avoid metagaming, you make your character go the other way. But if you didn't have that information, how do you know which way you would have chosen?
And if one wants to keep that decision-making as purely in-character as possible (and why wouldn't one?) the obvious answer is - where possible - not to give the player access to extra information that the character wouldn't have. This can be as basic as not running a module that one or more players have already been through or DMed, dealing with separated groups separately such that one group's players remain unaware of what the other group is doing, making monster stats (particularly for your homebrew monsters!) off-limits to players, and so forth.You would have based the decision off of something else...a hunch, a clue from the DM, a guess, a habit of always choosing the lefthand passage, etc. The question, "What would I, the player, choose to do if I didn't know that information" is impossible to answer accurately.
yeah, my example was going froward you may be able to maintain it with 1 in 8 but like you said pretty close to 50/50 to start.That's not really different from I've been saying. That's very close to the 50% number I said would be needed to maybe stop metagaming, and which you say MAY work.
We're saying the exact say thing.![]()