D&D 5E Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

CleverNickName

Limit Break Dancing
Because for some people, the 'conversation' is 'I wear the daddy pants, shut up and do what I say'.
This is so weird to me. I can't imagine taking that point of view, no matter which side of the DM screen I'm sitting on. My friends and I don't treat each other that way. Heck, I haven't even seen perfect strangers treat each other that way at the game table.

I'm not saying it doesn't happen, or can't happen...I'm just saying it's a really freaking weird point of view.
 

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Gradine

The Elephant in the Room (she/her)
Because for some people, the 'conversation' is 'I wear the daddy pants, shut up and do what I say'.
That's not a conversation at all; it's a fiefdom, and it's explicitly not the intended way to play the game even in the "rulings not rules" era.

"Bad actors will exploit it therefore it's bad" is not, has never been, and will never be a particularly compelling argument against the thing in question.
 

Mind of tempest

(he/him)advocate for 5e psionics
This is so weird to me. I can't imagine taking that point of view, no matter which side of the DM screen I'm sitting on. My friends and I don't treat each other that way. Heck, I haven't even seen perfect strangers treat each other that way at the game table.

I'm not saying it doesn't happen, or can't happen...I'm just saying it's a really freaking weird point of view.
strange from your point of view has no bearing on it being an option nor how prevalent it is.
That's not a conversation at all; it's a fiefdom, and it's explicitly not the intended way to play the game even in the "rulings not rules" era.

"Bad actors will exploit it therefore it's bad" is not, has never been, and will never be a particularly compelling argument against the thing in question.
it is in greater society so why not in dnd?
 


Aldarc

Legend
I don't understand why "DM fiat" is seen as such a dirty word (or given the extremely condescending label of "Mother-May-I"). The conversation between the players and the DM, and the DM playing the role as final arbitrator, is why I play RPGs. There's obviously a lot to be said for player agency, but I think the drive the limit the amount of times that DM has to adjudicate something is an extremely wrong-headed one.
I would recommend (re-)reading the MMI thread rather than re-hashing it here.

That's not a conversation at all; it's a fiefdom, and it's explicitly not the intended way to play the game even in the "rulings not rules" era.

"Bad actors will exploit it therefore it's bad" is not, has never been, and will never be a particularly compelling argument against the thing in question.
You say this, but have you read this forum and how other DMs have cited the rules that its their game and that their authority is unquestionable? For everyone of those DMs here, there are at least ten more of them out there.
 

Gradine

The Elephant in the Room (she/her)
it is in greater society so why not in dnd?
It is common in greater society, but it is also incredibly bad there as well
It is bad and also bad actors exploit it, however.

Because the Calvinball nature of ruling not rules is also bad, IMO.
I disagree that it is bad, and have yet to hear a convincing argument that it is. I don't want a complex game with rules that cover every conceivable edge case. I know that there's a market for that, there are games out there that cater to it, and they are not fully unpopular. But I am so, unbelievably glad that D&D no longer is that. IMO
I would recommend (re-)reading the MMI thread rather than re-hashing it here.
It seemed relevant to the conversation at hand.
You say this, but have you read this forum and how other DMs have cited the rules that its their game and that their authority is unquestionable? For everyone of those DMs here, there are at least ten more of them out there.
Of course there are bad, despotic DMs. But these are not some new phenomenon. It's not like Crawford wrote down the words "rulings not rules" and a thousand cruel and devious souls suddenly awakened from the mists of time to exact revenge on unsuspecting players. For as long as there's been D&D there's been DMs like that. Limiting the DM's abilities of arbitration isn't going to make those people go away, or change their ways at all. All it does is allow the game, and more specifically the conversation, to flow more smoothly.

It's that conversation that paves the way for the greatest truth of all "rulings not rules" gives players more agency too. The less a player is bound to the page, or their sheet, the more freedom they have to experiment, to try new things, to contribute to the conversation of the game in ways they wouldn't be otherwise.
 

Aldarc

Legend
Of course there are bad, despotic DMs. But these are not some new phenomenon. It's not like Crawford wrote down the words "rulings not rules" and a thousand cruel and devious souls suddenly awakened from the mists of time to exact revenge on unsuspecting players. For as long as there's been D&D there's been DMs like that. Limiting the DM's abilities of arbitration isn't going to make those people go away, or change their ways at all. All it does is allow the game, and more specifically the conversation, to flow more smoothly.

It's that conversation that paves the way for the greatest truth of all "rulings not rules" gives players more agency too. The less a player is bound to the page, or their sheet, the more freedom they have to experiment, to try new things, to contribute to the conversation of the game in ways they wouldn't be otherwise.
I doubt that we will see eye-to-eye on this matter philosophically speaking, and I'm not all that interested in getting dragged into this with you now while our respect for each other is still (hopefully) intact. My apologies for replying in the first place.
 

Gradine

The Elephant in the Room (she/her)
I doubt that we will see eye-to-eye on this matter philosophically speaking, and I'm not all that interested in getting dragged into this with you now while our respect for each other is still (hopefully) intact. My apologies for replying in the first place.
Believe me, this is not the kind of argument that impacts my respect for folks. As heated as these conversations seem to get for some reason, it is still, in the end, a game about make believe elves.
 

Undrave

Legend
I don't understand why "DM fiat" is seen as such a dirty word (or given the extremely condescending label of "Mother-May-I"). The conversation between the players and the DM, and the DM playing the role as final arbitrator, is why I play RPGs. There's obviously a lot to be said for player agency, but I think the drive the limit the amount of times that DM has to adjudicate something is an extremely wrong-headed one.
1) because DM fiat is often used to keep non-magical character up to a standard that is actually more restrictive than reality because of some innate bias of the DMs.

On the old D&D 4e forums, I remember a guy claiming it shouldn’t be possible to do archery on horseback! Another classic exemple is a Barbarian, while raging, falling down a cliff and the DM deciding there was no way the character would survive, despite the fact the fall damage rules would indicate it was possible AND the fall being nowhere near the world record for a survived free fall. Or the simple fact that no Fighter in the game can apparently approach any real world records in term of jumping, running or lifting…An unequal amount of DM fiat needed to function is an underrated element of class balance. I’ve played Cartoon Action Hour and that thing is super loose compared to even 5e DnD, but there’s no character is less dependent on DM fiat than another so it works there.

And 2) I’m purchasing a product made by professional designers. I expect professional design. I don’t expect every corner cases covered, but I expect that the rules that ARE there to be held to a professional standard of game design, and the missing rules be framed by solid guidance on how to improvise rulings. In that context, ‘Rulings not Rules’ sounds more like a lazy ‘ SHRUG Figure it out yourself’.
 


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