D&D 5E Dark Sun, problematic content, and 5E…

Is problematic content acceptable if obviously, explicitly evil and meant to be fought?

  • Yes.

    Votes: 203 89.4%
  • No.

    Votes: 24 10.6%

Lanefan

Victoria Rules
Extreme violence is usually done against creatures who are trying to attack you or other people.

Slavery is usually done against creatures who are incapable of fighting back.
Or who have already fought back and been captured rather than killed. This was the case with many Roman slaves, for example - they were prisoners of war and-or members of a force (or culture, in some cases) that had lost to the Romans.
 

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I mean...right, but people who are going to go to that kind of bother, are already on the wrong side of it, and are almost CERTAINLY not the ones just rolling up to the FLGS to put together a pick up game, right?

Or maybe I just have misguided faith in the general tide of humanity despite all evidence to the contrary.

If we cannot have 'bad things' in settings, because people will be bad people because of those bad things being in settings....? Its not the settings fault people are naughty word. Its those people are just naughty word.

Just wrap it up and call down the nukes please.

i dont want to live on this planet anymore GIF

Hey, c'mon. Let's not get all negative here.

I think, in part, we maybe need to reexamine what makes these settings and how we use certain aspects. I think slavery is one of those things used ad nauseum in fantasy worlds that it has basically trivialized it. In concept, everything I've been told about Dark Sun is very interesting, but the problem is that 1) We basically have the company that has to play safest owns the IP and 2) Every other fantasy RPG has devalued the idea of slavery so much that it's just... I dunno, a quest?

I mentioned Delta Green before as something that deals with a lot of real-world issues and can get very... well, there can be some very needed content warnings. But it also goes over that stuff and tries to deal with it in a way where it's the focus, which makes every op sort of a setting unto itself. D&D doesn't really play like that, and it really can't go into deep depth on the institutions of its worlds typically because there's a decent chance that the players won't interact with all of them. It feels like a problem with the concept of the game, not just the broadness of the audience.

And then my PC kills the naughty word out of those slavers and then I’m the hero that freed the elven slaves.

I mean, I'm always down to kill slavers. But also if that's the only way we're seeing and interacting with slavery in the world, we're kind of turning it into a theme park ride. If all slaves are are people to be saved, we're trivializing what slavery is.

This is part of the problem with these things. And maybe Dark Sun could be different in execution, where they handle these things in a realistic and adult fashion, where these sorts of things are put up front... but I just don't see that happening with Wizards of the Coast. And hey, sometimes it's best to know what you can't do and try to do what you can, hence adapting it in a way that is less fraught.
 

Minigiant

Legend
Supporter
Again I think the issue isn't its existence in the work but its focus in the work.

Dark Sun has problematic stuff all over it.

FR's Underdark does too. But not the whole Underdark. And the surface isn't flooded with it as well. Menzoberranzan's awfulness is not Waterdeep or Neverwinter.
 

Faolyn

(she/her)
Or who have already fought back and been captured rather than killed. This was the case with many Roman slaves, for example - they were prisoners of war and-or members of a force (or culture, in some cases) that had lost to the Romans.
It's still an extremely uneven and unpleasant balance of power, for reasons that, quite frankly, can be expressed in many other ways which are often more interesting.
 

overgeeked

B/X Known World
I will never understand “it can’t exist because some nut might get the wrong idea, use it as an excuse for bad behavior, or think about it in a way I don’t like” as an argument. Come on. People are not that fragile.

“I saw a boob on TV and now I’m a psycho killer. If only there were no boobs on the TV.” That’s not a real thing that happens.

Books, movies, and TV shows depict terrible things all the time. No one sane is screaming about how they’re corrupting the youth. “Bad stuff” has existed in media and entertainment since media and entertainment have existed. We’re still just as terrible as a species. Not worse. Not better.

Crazies are gonna crazy. Just because some nut picks up a copy of Catcher in the Rye and goes out and hurts people doesn’t mean we should ban Catcher in the Rye.

Look at history. Every group that’s ever tried to ban books has always been the bad guys.

“Won’t someone think of the children?!” I am. Stopping others from accessing things because you don’t like them is shortsighted and dangerous.
 

Tonguez

A suffusion of yellow
I looked through the adventure Freedom in which the PCs get ‘pressganged’ by the City of Tyr and forced to work. Its presented as slavery but the meagre rations, interspecies bullying and overseers push to increase output to meet quotas could just as easily be done with poor citizens and ‘foreign vassals’ - its what Egypt did afterall.

of course the adventure also has a scene where the PCs witness a group of slaves intent on killing a noble - the PCs have to choose to let it happen or to protect the noble - it was the one time I did frown at the implication that PCs killing the slaves is an option
 

Mark Hope

Adventurer
All these pages posted while I was asleep! Stop it! ;)

To answer the very broad question, yes, of course there should be room for problematic content under the context of it being something you fight against. There are nuances here, but at its core, villains can be villainous and heroes can fight them because of it.

The idea that slavery in Dark Sun can't be fought or is just some kind of weird grimdark window dressing is completely baffling to me. The introductory adventure starts with the PCs as slaves and makes their escape the opening scene - it's presented wholly as evil. The elves who attack the caravan they're in (and it's not inadvertent according to the tie-in fiction) do so in revenge for the enslavement of their own people - fighting slavers is baked in from day one. The first full adventure is 100% about overthrowing a tyrannical regime through a slave revolt. The second adventure is about protecting your newly freed city from a neighbouring tyrant. The next one is about helping a good-aligned creature transform into a being that can begin healing the environmental damage to Athas. The one after that highlights how cruel a slave-holding society is through its ritual hunts of the enslaved - it's just presented as awful. It's not until the final adventure of the first run of modules that slavery stops being a central theme, because by that time the PCs are high enough level to start tackling some of the underlying issues (in this case an order of psionicists known as The Order). Like, it's right there, front and centre. This is what the designers presume you'll be doing. Later adventures explore other aspects of the setting but the evils of slavery and environmental collapse and why we should smash them are never far away.

I've been running Dark Sun since day one, have written for the setting, just wrapped a 40-episode streamed game set there and I have never seen a Dark Sun game where slavery was depicted as anything other than awful and something to be fought. We've had a slave owner in our game and it was a very compelling piece of fiction that allowed us to unpick the concept with care and real narrative weight. Yes, there are doubtless people who will use it to engage in awful behaviour but that can't be laid at the feet of the setting as presented. It's wholly and unashamedly opposed to slavery and the ills that come with it. It's written into the setting and published adventures very clearly and claiming otherwise just isn't supported by the material. So yes, there's room for this content in games. Slavery is not a thing of the past. It's happening right now. I just have to step outside and walk down the street to see a modern version of it in action, as does almost anyone using any electronic device or wearing clothes. I can do very little about that in my daily life but I very much appreciate the idea that we can address some of these issues through gameplay and (dare I say it) art.
 

Mark Hope

Adventurer
I looked through the adventure Freedom in which the PCs get ‘pressganged’ by the City of Tyr and forced to work. Its presented as slavery but the meagre rations, interspecies bullying and overseers push to increase output to meet quotas could just as easily be done with poor citizens and ‘foreign vassals’ - its what Egypt did afterall.

of course the adventure also has a scene where the PCs witness a group of slaves intent on killing a noble - the PCs have to choose to let it happen or to protect the noble - it was the one time I did frown at the implication that PCs killing the slaves is an option
To touch on the scene you mention, it's focus is more on displaying the cruelty of the sorcerer-king who throws two nobles into the slave pens after the complain that he has taken their slaves to build his Entirely Safe And Normal Ziggurat. A half-giant saved earlier by the PCs urges that the nobles be similarly treated with compassion. It's an interesting examination of how you treat slave owners who are themselves victims of an oppressive system. Whenever I've used this scene, the PCs either let the nobles die or use non-lethal means to protect them from the mob while arguing for compassion.
 

Vaalingrade

Legend
Again I think the issue isn't its existence in the work but its focus in the work.

Dark Sun has problematic stuff all over it.

FR's Underdark does too. But not the whole Underdark. And the surface isn't flooded with it as well. Menzoberranzan's awfulness is not Waterdeep or Neverwinter.
You also don't have FR fans just openly and blatantly admitting that slavery to them is an essential part of the setting. Like you aren't going to get away from downplaying it or ignoring it or blunting it. If you're going to sell to the people who want it, you're going to having to swing hard for the 'making a grand spectacle of human misery' fence.
 

Mark Hope

Adventurer
You also don't have FR fans just openly and blatantly admitting that slavery to them is an essential part of the setting. Like you aren't going to get away from downplaying it or ignoring it or blunting it. If you're going to sell to the people who want it, you're going to having to swing hard for the 'making a grand spectacle of human misery' fence.
Admitting that it's a core part of the setting isn't something to be ashamed of. You can have despicable evil in your fiction. You can have slavery and all manner of awfulness. And you can treat it sensibly and as something to be opposed. And then see that through in play. Just like the Dark Sun setting and its adventures do. No one is making a grand spectacle of human misery here.
 

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