D&D (2024) Does anyone else think that 1D&D will create a significant divide in the community?

Well, the people who make it are certainly 30-50 year olds, and I doubt they think of themselves as making content for children.
I assume that is exactly what they do (making content for 15-25 year olds) and they know it. We can argue that 15-25 year olds are not all children, but I would be surprised if their target audience is not roughly that age, rather than the 30-50 year olds like themselves
 

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I assume the bubble was going to pop sooner rather then later... the only hope is to keep D&D relevant, an anniversary edition change and a movie and TV show might keep the bubble alive another 5-10 years... but whne it pops hasbro/wotc is in for a rude awakening
 

Are you talking about the Legend of Vox Machina? Decidedly  not a children's cartoon. Or are you talking about D&D in general? Because my response was about Critical Role.
D&D in general and the cartoon with the baby unicorn. I assure you that Vox Machina's audience has plenty of teenagers.
 

D&D in general and the cartoon with the baby unicorn. I assure you that Vox Machina's audience has plenty of teenagers.
Not what I was responding to. And the fact that children play a games doesn't mean that all content needs to be marketed to them, even all big company content.
 

Not what I was responding to. And the fact that children play a games doesn't mean that all content needs to be marketed to them, even all big company content.
I am very confused about the point you're trying to make.

My point is that this is a game that actively cultivates and expects an audience inclusive of young folks, such as the aforementioned 14 year olds. It is not child-only, and you can certainly use the game for very adult things, but WotC absolutely does expect the future of the game to include today's kids and tomorrow's kids, not just today's adults. The game is not generation locked.
 

2014 could compete by actually releasing new and interesting mechanical bits instead of just a treadmill of settings and adventure paths.

But I suspect all the players who want new and interesting mechanical bits have already moved on, so maybe it's too late?
No. Not too late. But the nature of things. People seem to reject interesting things... because somehow they think it is offending, if new official options are presented which they personally don't like... instead of WotC exactly catering to their tastes...
 


I really wish they has more support for creating more customized characters. Fulfill the promise of modularity they never really came into fruition during DnD Next. Make the DM's Guide a kit-bash manual for tweaking the game to your group's liking. If they did that and did it well, that would help lock me in in 2024.
I would prefer the DMG to be a how to manual for the current game with some indicators has to how to drift the basic rule toward different play agendas but to have a separate book on additional modular add ons. Perhaps themed by playstyle.
 


Having to keep track of both 2014 and 2024 class rules, let alone all the other differences, in the same game sounds like a nightmare as a DM.
I think that it would take a bit of persuading to get me to agree and if I did it would only be the class chassis, the spell and game rules would be from the latest version only.
 

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