Tonguez
A suffusion of yellow
5eSurvivor Thread
Proficiencies
Proficiencies are the Skills, Tools and Vehicles that a character has some aptitude in using, and they do a lot of work in the non-combat parts of the game.
18 Skills, 26 tools (including musical instruments and gaming set) and 2 vehicle aptitudes, giving us a manageable 46 items to vote on.
So lets discuss
As for me I would like Perception to become entirely passive and for its active part to be taken over by Investigate. I also don’t like Insight not because its a lie detector but that it becomes the “ask the DM to give us a clue”, which to me is naff. And yes I do think there should be a Profession/Artisan skill added to allow PCs to do stuff besides adventuring

Proficiencies are the Skills, Tools and Vehicles that a character has some aptitude in using, and they do a lot of work in the non-combat parts of the game.
18 Skills, 26 tools (including musical instruments and gaming set) and 2 vehicle aptitudes, giving us a manageable 46 items to vote on.
So lets discuss
- do you like the way 5e does proficiencies?
- are certain Skills just too uberpowerful? (Perception, Athletics?),
- which Proficiencies are useless? (Weavers kit, History?),
- why is there no Profession/Craft skill?
- just what is the purpose of Insight?
As for me I would like Perception to become entirely passive and for its active part to be taken over by Investigate. I also don’t like Insight not because its a lie detector but that it becomes the “ask the DM to give us a clue”, which to me is naff. And yes I do think there should be a Profession/Artisan skill added to allow PCs to do stuff besides adventuring
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